NephilimNexus
Posts: 194
Joined: 9/2/2014 Status: offline
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First, get a ship armed with lots of missiles, set tactics to Stand-Off, as already described. Second, design a ship with heavy shields and rail guns, set tactics to Point Blank and retreat to "Never." The 2nd ship will tank & draw all aggro to itself while the missile ships do their thing. You may lose a couple of the "banzai" ships but you will get the base, every time. Point of using rail guns is that they are shield piercing, and will start damaging the spaceport from the opening shot. Many times, in slow motion, you can watch that starport lose half it's guns and fighters before the shields even go down. That makes a considerable difference. Also, on AI ships set to retreat when taking armor damage, rail guns can trick them into fleeing from the first hit - especially in the early game when they don't even have armor to begin with. Yes, fighters and bombers make the best long range method in the early game, but that's because point defense weapons haven't been developed by your enemies. In the late game you'll find carrier becoming less and less effective against foes that can easily fit enough PD guns to massacre whole fleets of fighters in seconds.
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