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In Progress Massive Mod. - 8/1/2015 11:31:47 AM   
kirk23


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Hi Guys, I thought I would start a new thread, that over the coming weeks, will highlight a lot of new stuff, being added to the game, for your future enjoyment.

Here as a starter is a list of German Air Aces that will be in the game, a great many more Commanders will be included in the game for all Nation's. All these Commanders played important rolls in World War 1, and I dedicate their addition to the game, to all their relatives and friends, to all these brave souls, who gave their lives for our freedom.

German Fighter Aces WW1

Ernst Udet

Werner Voss

Joseph Veltjens

Max Immelmann

Lothar von Richthofen

Manfred von Richthofen

Fritz Rumey

Carl Menckhoff

Erich Lowenhardt

Josef Karl Peter Jacobs

Hans Kirschstein

Oswald Boelcke

Franz Buchner

Herman Goering

Fritz Otto Bernert

Paul Baumer

Rudolf Berthold

Karl Allmenroder

Kurt Wolff

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RE: In Progress Massive Mod. - 8/1/2015 11:40:46 AM   
kirk23


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Your Country Needs You.




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RE: In Progress Massive Mod. - 8/1/2015 12:08:08 PM   
kirk23


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German General Ludendorff.

You may also notice the new cluster off Germany Cities,that represent the Ruhr region of the map, and its importance to Germany,these Cities are Dortmund,Essen & Duesseldorff.




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RE: In Progress Massive Mod. - 8/1/2015 12:12:00 PM   
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Kirk,

Like in the past: Will your MOD be on the game's scenario playlist?

Good luck with the MOD, Bob

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RE: In Progress Massive Mod. - 8/1/2015 12:14:02 PM   
kirk23


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Some more new German Commanders.




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RE: In Progress Massive Mod. - 8/1/2015 12:15:57 PM   
kirk23


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Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

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RE: In Progress Massive Mod. - 8/1/2015 12:17:32 PM   
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Hope there is going to be an expanded "Production Panel" to handle all these new commanders....

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RE: In Progress Massive Mod. - 8/1/2015 12:21:03 PM   
kirk23


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Zeppelin now cost more too produce and upkeep! As do Fighters & Bombers, these changes I think will improve the Air Warfare game even more.




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RE: In Progress Massive Mod. - 8/1/2015 12:22:40 PM   
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quote:

ORIGINAL: kirk23

Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....

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RE: In Progress Massive Mod. - 8/1/2015 12:25:12 PM   
kirk23


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quote:

ORIGINAL: operating

Hope there is going to be an expanded "Production Panel" to handle all these new commanders....


Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.

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RE: In Progress Massive Mod. - 8/1/2015 12:26:27 PM   
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quote:

ORIGINAL: kirk23

Zeppelin now cost more too produce and upkeep! As do Fighters & Bombers, these changes I think will improve the Air Warfare game even more.




Oh Boy! Admiral Serak, What do you think about this?

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RE: In Progress Massive Mod. - 8/1/2015 12:27:20 PM   
kirk23


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quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23

Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....


Hi Bob, Yes its true, the War continues past 1918.

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RE: In Progress Massive Mod. - 8/1/2015 12:31:53 PM   
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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23

Hi Bob, Yes it will be added as a new 1914-1920 + Grand Campaign.

Kirk, Am I reading this right? 1914 till 1920? If true, this is what a lot of players have been asking about or have wanted in this game....


Hi Bob, Yes its true, the War continues past 1918.


1919, Is going to be absolutely "murder"!

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RE: In Progress Massive Mod. - 8/1/2015 12:36:44 PM   
kirk23


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In an attempt to stop the gamie ploy of disbanding Small Garrison units, I have reverted them to what they were designed to do, and that is Defend your Cities behind the frontline, these are your home guard units, so just be grateful that they are their protecting your precious Cities.




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RE: In Progress Massive Mod. - 8/1/2015 12:40:26 PM   
kirk23


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Also as an added bonus, all the scenarios in the game will be even harder to win, as the AI player will have more advantage, as per units on the map, when you play at higher difficulty levels.

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RE: In Progress Massive Mod. - 8/1/2015 12:43:06 PM   
kirk23


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As I said previously elsewhere, Convoys are now on manual control, this is something that has been, needed since the games first release.

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RE: In Progress Massive Mod. - 8/1/2015 12:44:28 PM   
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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating

Hope there is going to be an expanded "Production Panel" to handle all these new commanders....


Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.


I meant the bottom queue panel:





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RE: In Progress Massive Mod. - 8/1/2015 12:49:25 PM   
kirk23


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quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating

Hope there is going to be an expanded "Production Panel" to handle all these new commanders....


Hi Bob, There is no need to expand the production panel as such, all the new additional Commanders, just activate as the war progresses.


I meant the bottom queue panel:







Hi Bob,The bottom queue panel: extends just like the Research Panel.

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RE: In Progress Massive Mod. - 8/1/2015 12:55:11 PM   
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quote:

ORIGINAL: kirk23

In an attempt to stop the gamie ploy of disbanding Small Garrison units, I have reverted them to what they were designed to do, and that is Defend your Cities behind the frontline, these are your home guard units, so just be grateful that they are their protecting your precious Cities.




This has been a "Bone of contention" for a lot of players: To disband or not disband SGs? Many do not realize the advantages or disadvantages of disbanding for the exact reasons you point out in the above SS.

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RE: In Progress Massive Mod. - 8/1/2015 10:17:48 PM   
kirk23


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Lusitania Sunk.




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RE: In Progress Massive Mod. - 8/1/2015 10:19:45 PM   
kirk23


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Manual Control Of Convoys.




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RE: In Progress Massive Mod. - 8/1/2015 10:24:10 PM   
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quote:

ORIGINAL: kirk23

Manual Control Of Convoys.





This alone is going to present a real challenge, even to those who think they know it all, including myself...!!!!

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RE: In Progress Massive Mod. - 8/1/2015 10:29:09 PM   
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Hey Kirk,

That symbol in the lower left-hand corner of the convoy SS, I do not ever remember seeing that in my MP matches. Is it something that is only used in SP?

Curious, Bob

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RE: In Progress Massive Mod. - 8/2/2015 3:49:43 AM   
Jagdtiger14


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What about playing MP? If you have the mods downloaded, can you play others that do not...not with the mods in effect. Or will these mods limit the universe of available players?

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RE: In Progress Massive Mod. - 8/2/2015 5:40:40 AM   
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quote:

ORIGINAL: Jagdtiger14

What about playing MP? If you have the mods downloaded, can you play others that do not...not with the mods in effect. Or will these mods limit the universe of available players?

I believe you will not have to download the MOD if it is presented with the scenario list of choices. You would be able to pick the MOD the same way you pick scenarios the way you do now, or it maybe this: You download the MOD, "then" it would be added to your in-game scenario list, then pick a side you wish to play in either SP or MP. The way Kirk had set up a MOD previously (Eastern Front MOD) made it real easy to access. Of course it would have to get the blessings of the owner to do so. I'm sure when the MOD is completed Kirk will explain what to do. Kirk's MOD already has the appearance of being fantastic..

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RE: In Progress Massive Mod. - 8/3/2015 10:30:23 AM   
AdmiralSarek

 

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This looks awesome, can I manage to wait until it is ready before I start any new games?

If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.

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RE: In Progress Massive Mod. - 8/3/2015 12:23:15 PM   
kirk23


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quote:

ORIGINAL: AdmiralSarek

This looks awesome, can I manage to wait until it is ready before I start any new games?

If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.


Hi AdmiralSarek, I have sent you a PM.

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RE: In Progress Massive Mod. - 8/3/2015 10:07:45 PM   
kirk23


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The 1914 Great War Mod, will be selectable like any other scenario.




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RE: In Progress Massive Mod. - 8/4/2015 6:37:24 AM   
kirk23


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Bulgaria now has a second Capital City Plovdiv!




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RE: In Progress Massive Mod. - 8/5/2015 8:27:10 PM   
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quote:

ORIGINAL: kirk23

Bulgaria now has a second Capital City Plovdiv!




You forgot to mention the 15 PP that go with Plovdiv!

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