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[FIXED v1.11 SR4] SAM Not Firing After Being RE-Positioned via Teleporting

 
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[FIXED v1.11 SR4] SAM Not Firing After Being RE-Positio... - 7/21/2016 1:58:16 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
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Ok, this gets a little complicated.

I created a scenario. I placed numerous units far away from the battle. I intend to POSSIBLY have them teleported in if the randomization indicates that it will occur. Initially, everything worked fine. The SAMs were teleported, and fired at the planes without an issue.

Then one day, I decided to tidy up my scenario a little bit, and I began moving my units which could be teleported closer to each other, for no particular reason at all other than aesthetics. I noticed that after doing that, the SAM units WOULD BE TELEPORTED, and would fire at the incoming planes, but EVERY MISSILE would go blind and self-destruct. Any of the original units that I placed on the map and NEVER MOVED continue to work fine.

As a work around, when ever the game indicates that these units have been teleported into the game, then I stop the game (using the Editor), delete the teleported unit, add a new unit of the same type, and continue play. By doing so, the new SAM unit will fire without a problem. Apparently, moving the unit (even if you update the scenario and save it) after it has been set up for teleporting messes up the unit's radar (or detection) abilities.

I have included a copy of the scenario. The units in question are the SA-11, SA-20, and the SA-22.

Doug


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< Message edited by emsoy -- 7/30/2016 2:29:40 PM >
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RE: SAM Not Firing After Being RE-Positioned via Telepo... - 7/30/2016 2:28:51 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Thanks Doug, fixed v1.11 SR4

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Developer "Command: Modern Air/Naval Operations" project!

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