Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Possible Bugs / Easy Fixes for 4.50.14

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Wacht am Rhein >> Tech Support >> Possible Bugs / Easy Fixes for 4.50.14 Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Possible Bugs / Easy Fixes for 4.50.14 - 4/13/2014 7:34:49 PM   
vobbnobb

 

Posts: 103
Joined: 9/23/2013
Status: offline
-StuGIIIG getting kills without facing troops while immobilized. Facing north but still kills troops @ west. Not sure about other TDs
-Right clicking tank there is no colored marker for defend mode
-3 Inch Gun doesn't mention 76mm on label
-Tank crews don't have smgs. 1 member usually does.
-I didn't see any German troops with regular G43s.
-Plans to add M7 Priest or chafee tank back in or new vehicles?
-MG-34 teams?
-Attacking tank engines with .50 cal mg team and getting kills shows at end debriefing for kills, but isn't counted for the individual soldiers on debriefing screen for them as kills just empty.


< Message edited by vobbnobb -- 4/20/2014 5:22:02 AM >
Post #: 1
RE: Possible Bugs / Easy Fixes for 4.50.14 - 12/23/2014 1:26:45 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
- Germans say "I can't take it anymore" in English
- bugs listed in the TLD thread since TLD/WAR are almost the same code; http://www.matrixgames.com/forums/tm.asp?m=3387394
- TLD/WAR are compatible for mods except for the commander picture size, WAR should use the same size as TLD for mod compatibility


Bump

< Message edited by Tejszd -- 8/26/2017 4:46:13 PM >

(in reply to vobbnobb)
Post #: 2
RE: Possible Bugs / Easy Fixes for 4.50.14 - 5/23/2015 6:01:25 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to Tejszd)
Post #: 3
RE: Possible Bugs / Easy Fixes for 4.50.14 - 5/25/2015 5:09:41 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
These issues & requests have been added to the bug tracking database, so they can be considered next time there is an update to WaR. Thanks for your feedback.

Steve

(in reply to Tejszd)
Post #: 4
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/4/2015 7:50:18 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
There is no colored marker for Defend Period.Never has been as far as I know
-
quote:

Plans to add M7 Priest or chafee tank back in or new vehicles?


The M7 Priest is in StockMod.
There are two different variants as well.Regular and a Winter Camo Version,depending on which BG your using based on Date.
The Chafee isnt but I will correct that.
StockMod has MANY different variants to Vehicles based of what BG and what Date it is.The original game of WAR did not use all the Vehicles that were created in the Tanks.Azp
Stock Mod does and has expanded that.
I.E.
Vangard Troops use the old CCIV colored Vehicles and only the SS BG's use the Camo Tanks.
Also for the Allies a Tank Dozer was created as was a Willys Jeep.
Allied BG's also have variants based on Date....Early dates use Green colored Tanks...BG's that arrive later in the Campaign use Winter Camo Tanks/Vehicles.There is also Tanks with sandbags for later BG's.





Also Vehicles cant cross quite a few Bridges.
I.E. Magaret
I was able to get an M20 across by manipulating the way points just before the point before it said No Clear Path.Then moved to a point over the Bridge,but I was not able to get it back across the Bridge.No matter how much I manipulated the way point.
The Exit VL to Longvilly is to the North/West on this map and Vehicles Can not reach it.

There's other Bridges like this too...Trois Ponts.
The wooden looking Bridge on the West side of the map doesn't let me cross.

I'm not sure what causes this.
The Vehicle size for the M20 is 9,the smallest one.


Whats the fix so I can correct it?
Elements?The Building Level in the Elements file is set to 0 which the workbook says is "One Story"
Map Codding?
Vehicle Size?
Image size of the Bridge...Thus leading to a too small a Bridge to cross?

I don't know.



< Message edited by Platoon_Michael -- 7/4/2015 10:43:27 AM >

(in reply to SteveMcClaire)
Post #: 5
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/4/2015 8:50:21 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Thanks to vobbnobb
StockMod now has the colored Marker for Defend.
This new version has not been uploaded and wont be for quite some time,due to amount of editing that still needs to be done.






Attachment (1)

< Message edited by Platoon_Michael -- 7/4/2015 10:19:30 AM >

(in reply to vobbnobb)
Post #: 6
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/4/2015 12:55:44 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Ive held on for a long time waiting for WAR to be updated.


Its been said more than once by Matrix this version and or other versions will not receive the MANY fixes to the Errors these games have and need fixed.

All Because they have moved on to the Unity version.

Same thing they did when they went to TLD,LSA,PiFT,GWTC


And based on said experience from Matrix the same thing "The Bloody First" will get.


Do you know what happens to people who dont study History?





They are Doomed to repeat it!

< Message edited by Platoon_Michael -- 7/4/2015 2:05:02 PM >

(in reply to Platoon_Michael)
Post #: 7
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/5/2015 1:46:39 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
The bridgeproblem goes back to path finding changes made in a TLD/WAR patch making vehicles need a wider path which probably helped in treed or rural areas but definitely causes problem with bridges. The problem has been raised for both games as in TLD the Pegasus bridge which the paratroops held to prevent German armour reinforcements coming toward the beaches doesn't even allow armour to cross???

< Message edited by Tejszd -- 7/5/2015 4:16:38 AM >

(in reply to Platoon_Michael)
Post #: 8
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/5/2015 8:34:26 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Whats puzzling is there are other maps with narrow bridges and vehicles don't have that problem

(in reply to Tejszd)
Post #: 9
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/6/2015 1:20:16 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
They could be coded wider than they look???

(in reply to Platoon_Michael)
Post #: 10
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/6/2015 4:30:46 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Yea I looked at that

That isn't the case.

It isn't rubble or craters created during game play either.
Because I've played the Magaret and Trois Ponts map on single Battle and still have the same problem crossing the Bridges

(in reply to Tejszd)
Post #: 11
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/6/2015 7:55:44 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Is the map using 'under bridge' or 'bridge walls' or some other impassable element along the side of the bridge?

Due to the way the underlying terrain representation works (various levels of squares tiles) it is possible to have a bridge at an angle right on the corner of several tiles, and the code won't be able to figure out how to get a vehicle across because there is not enough passable bridge in any one tile. You might try shifting all the coding of the elements 1 element square right or left and see if that helps.

Steve

(in reply to Platoon_Michael)
Post #: 12
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/7/2015 1:21:30 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Any plan to actually check and fix, if needed, all the bridges in TLD/WAR to make sure they work???

(in reply to SteveMcClaire)
Post #: 13
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/7/2015 1:54:48 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
I do see the Map as having Bridge Wall,It does however appear that it doesn't cross over any part of the bridge.(Just the edges of the bridge are codded as wall)
The Bridge itself is codded as Bridge.

I was under the impression WAR does not have the ability for troops to go under Bridges so really don't know how to check that.



< Message edited by Platoon_Michael -- 7/7/2015 2:57:34 PM >

(in reply to Tejszd)
Post #: 14
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/8/2015 5:48:47 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: Platoon_Michael

I do see the Map as having Bridge Wall,It does however appear that it doesn't cross over any part of the bridge.(Just the edges of the bridge are codded as wall)
The Bridge itself is codded as Bridge.

I was under the impression WAR does not have the ability for troops to go under Bridges so really don't know how to check that.



It does not, but the original 'under bridge' element was used in older versions (starting in CC3 I think?) to mark the edge of a bridge. I wasn't sure which convention WaR was using (bridge wall vs. under bridge.)

Were you able to try moving the coding for the bridge elements one or two elements to help it line up on the map tile better?

Steve


(in reply to Platoon_Michael)
Post #: 15
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/8/2015 5:51:38 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: Tejszd
Any plan to actually check and fix, if needed, all the bridges in TLD/WAR to make sure they work???


That is something we will need to evaluate next time there is work scheduled on the older games. There is no schedule for such work at this time.

Steve

(in reply to Tejszd)
Post #: 16
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/27/2015 4:49:23 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
quote:

ORIGINAL: Steve McClaire


quote:

ORIGINAL: Platoon_Michael

I do see the Map as having Bridge Wall,It does however appear that it doesn't cross over any part of the bridge.(Just the edges of the bridge are codded as wall)
The Bridge itself is codded as Bridge.

I was under the impression WAR does not have the ability for troops to go under Bridges so really don't know how to check that.



quote:

Were you able to try moving the coding for the bridge elements one or two elements to help it line up on the map tile better?

Steve




I'm not gonna recode your maps for you.
I actually find it insulting for you to ask a consumer to try and fix your errors.


Matrix Close Combat Consumer by Websters definition:
One who buys said game for $40+ dollars and then has to post errors/Bugs he finds while playing said $40+ game.
Then has to convince Matrix that said errors/Bugs are indeed bugs through countless posts on the forums.


Then said consumer will be told to fix them himself because there is no interest/time/money/or foreseeable future for a patch to fix said error.



I'm pretty sure in a legal court system that would be considered FRAUD!


< Message edited by Platoon_Michael -- 7/27/2015 6:22:47 PM >

(in reply to SteveMcClaire)
Post #: 17
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/27/2015 5:02:09 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
quote:

ORIGINAL: Steve McClaire


quote:

ORIGINAL: Tejszd
Any plan to actually check and fix, if needed, all the bridges in TLD/WAR to make sure they work???


That is something we will need to evaluate next time there is work scheduled on the older games. There is no schedule for such work at this time.



Its a shame I didn't have the option to schedule my payment as to when I have time to pay for it.
For some reason I dint see that in the Matrix Store Options
Platoon_Michael



< Message edited by Platoon_Michael -- 7/27/2015 6:18:56 PM >

(in reply to SteveMcClaire)
Post #: 18
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/30/2015 10:00:27 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Michael,

Based on the preceding conversation I assumed you had been investigating the element coding of that map in 5CC, and I was curious if you had tweaked it and if that made a difference. This information would help be evaluate the time it might take to make this fix, if an when WaR receives another update. At no point did I ask you to fix anything.

Thank you for your feedback.

Steve

(in reply to Platoon_Michael)
Post #: 19
RE: Possible Bugs / Easy Fixes for 4.50.14 - 8/13/2015 9:01:18 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to SteveMcClaire)
Post #: 20
RE: Possible Bugs / Easy Fixes for 4.50.14 - 10/17/2015 11:50:45 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump. Another month....

(in reply to Tejszd)
Post #: 21
RE: Possible Bugs / Easy Fixes for 4.50.14 - 11/16/2015 3:26:47 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
I deleted your last post Platoon_Michael. Rethink your offensiveness to your fellow CC players.

Cheers

Pip


_____________________________

follow me on Twitter here

(in reply to Tejszd)
Post #: 22
RE: Possible Bugs / Easy Fixes for 4.50.14 - 11/17/2015 12:38:35 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
His offensiveness was not really that hard against fellow CC players but aimed at Matrix and its lack of support....

(in reply to PipFromSlitherine)
Post #: 23
RE: Possible Bugs / Easy Fixes for 4.50.14 - 11/17/2015 3:14:37 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
Offensiveness to neither of which are acceptable.

Cheers

Pip

_____________________________

follow me on Twitter here

(in reply to Tejszd)
Post #: 24
RE: Possible Bugs / Easy Fixes for 4.50.14 - 11/18/2015 3:07:31 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
It's OK

It's Always easy to point out others deficiency rather than admit to ones own.

I think it's safe to say I'm the only one who plays this game anymore.
You certainly don't see anyone else posting errors to this game anymore.

< Message edited by Platoon_Michael -- 11/18/2015 4:16:11 PM >

(in reply to PipFromSlitherine)
Post #: 25
RE: Possible Bugs / Easy Fixes for 4.50.14 - 11/20/2015 6:49:37 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
Once in a while, I break out CC4 Classic.

Last summer I acquired a very low end Dell Desktop system that creates no heat, makes no noise, and didn't cost squat. It is amazing how well it runs these older games. Smooth as silk. Doesn't seem buggy at all.

(in reply to Platoon_Michael)
Post #: 26
RE: Possible Bugs / Easy Fixes for 4.50.14 - 2/17/2016 11:10:42 AM   
CCDrizzt

 

Posts: 12
Joined: 2/13/2016
Status: offline
Hi Steve,

About WAR mod-foldered mods, I want to signal that it remains a difference between TLD and WAR: battlegroups commander photos (made in TLD size) they can’t be used in WAR mods (for coding reason). This issue it should be fixed to align completely WAR mods to TLD mods.
Thanks for the attention.

Drizzt

(in reply to Stwa)
Post #: 27
RE: Possible Bugs / Easy Fixes for 4.50.14 - 6/2/2016 2:47:03 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to CCDrizzt)
Post #: 28
RE: Possible Bugs / Easy Fixes for 4.50.14 - 6/8/2016 9:42:29 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
Another "bump", again and again.


Maybe the CC guys could make another 2d game like PITF or GTC, and base it on some subset of the Battle of the Bulge. Or anything really. Please Matrix, do not waste resources trying to debug any of these past titles.

(in reply to Tejszd)
Post #: 29
RE: Possible Bugs / Easy Fixes for 4.50.14 - 7/21/2016 8:33:05 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to Stwa)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Wacht am Rhein >> Tech Support >> Possible Bugs / Easy Fixes for 4.50.14 Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.391