Brazouck
Posts: 28
Joined: 3/26/2010 Status: offline
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Hi fellow ASL player. Yes I think this is a big change from ASL, you don't have enough info to plan (range, movement etc...) your game Some people says that is better, see idjester video, in fact when he found an ennemy unit with a Panzershreck, he thinks that it is a good thing that the player don't know the range of it ... When a unit carrying an MMG can not stack move with others, he says that it is a good thing that we don't know why (no offence idjester, I like your videos, please, make sound less loud !) I disagree with that thinking, but I understand it. The setup thing is the same, a real commander don't know what enemy units are. But, we are a lot to expect this game to be ASL on computer (me included). I think it is the job of the scenario designer to say this things in the scenario description. Also, don't forget that concealment don't exist in this game ! Think as it : SSR : All units start the game HIP Sorry for bad english guys, french froggy here
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