Dinglir
Posts: 620
Joined: 3/10/2016 Status: offline
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If you know which corp you want the SU to go to and it is "within range" when clicking the assign function, then assign them directly. Whenever you let the SU go "up" or sideways in the HQ order, it will cost you Admin Points. To assign from HQ to subordinate HQ cost nothing. There are limits on which HQ's can assign downwards though (based on command range and movement points I guess). You can't assign Artillery to divisions, nor can you assign "heavy" stuff (such as stugs) to luftlande divisions. You can not assign LW flak units to divisions, so these must be kept on HQ's. Be aware that you can not in general use more than six su's from an HQ to a given combat, so having 10 combat su's assigned to the same HQ might not be the best way of using them. Personally, I think you need to assign SU's depending on the job you expect the divisions to do. If you plan on attacking Leningrad or heavily fortified positions, I'd say assigning Pioneers is a good idea. If you plan to dig in, use a few construction SU's to help you along. Also be careful to notice if your SU is motorised or not. If assigning a non motorised SU to an HQ you expect to be moving around a lot will cost you in regards to your motor pool (if I understand this game correctly). Pioneers and construction su's can also help building fortifications which is a good thing to keep in mind when winter is approaching (especially if playing with full blizzard). Assign your AT guns and tank destroyer to units you expect will be facing a lot of tanks. Plan for the assignment of your flak batallions (in fact, plan for the asignment of all SU's). There are a lot of them around, and they vary greatly in size and some are motorised, some are not. The flammpanzers are few but powerful. Use them well. I think I will stop this ranting about SU assignments covering a lot of questions you didn't ask. Just one final piece of advice: If you ever play me, please assign all SU's to OKH and leave them there.
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