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Help with LCM's and LCVP's - How to use them properly?

 
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Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 12:31:03 PM   
dave sindel

 

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Good morning,

A couple of weeks ago, game time, I received notification of LCM's and LCVP's arriving in San Francisco. I know that to "move" them I create them at other ports with adequate supply. But then what ? What's the conventional wisdom on how to utilize them ? They're too small too carry much in the way of troops, or to carry them very far. Do you include them in an amphib TF to ferry troops to the beach faster ? Or something else ?
Post #: 1
RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 1:09:00 PM   
Leandros


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Good question - I'm testing the technique just now. So far I have not had the opportunity to use proper landing crafts in a landing.

Fred

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 2:50:10 PM   
btd64


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Haven't used them much myself but there is a landing craft tf you can create....GP

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 3:06:01 PM   
Macclan5


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quote:

ORIGINAL: dave sindel

Good morning,

A couple of weeks ago, game time, I received notification of LCM's and LCVP's arriving in San Francisco.

What's the conventional wisdom on how to utilize them ?


A number of good threads on ships and uses but very little information on LCM LCVP and Barges:

Handy Ship Guide:
http://www.matrixgames.com/forums/tm.asp?m=2548900

Tender Guide ~ how to use them:
http://www.matrixgames.com/forums/tm.asp?m=2357971&mpage=1&key=

Ultra Tender Guide:
http://www.matrixgames.com/forums/tm.asp?m=2920431

--

In short there is little or no conventional wisdom...that I can find.

So insignificant people don't bother with them ?

A couple few threads in AARs / War Room / General very old speak to ship eligibility for Landing Craft TF as per GP above.

--

I got them to the Marshalls and Gilberts and I am using them to ferry the 2nd Marine Raider Battalion (IIRC) from unoccupied dot hex to dot hex. They barf out the troops rather quickly and its nice for mop up actions...



< Message edited by Macclan5 -- 9/14/2016 3:12:26 PM >


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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 3:09:22 PM   
szmike

 

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close island hopping, where opposition isn't too much for loaded troops

I used Japanese barges with a battalion and AK for refuelling and supply to island hop empty bases in DEI. It was just against AI mind you, but could be possible to use it as a bait.

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 3:18:39 PM   
dave sindel

 

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quote:

ORIGINAL: General Patton

Haven't used them much myself but there is a landing craft tf you can create....GP


I understand the process of creating them - I did so last turn in Townsville. Hope to use them in invading Port Moresby. But I'm unclear on how to use them.

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 3:29:16 PM   
m10bob


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They unload very quickly on an enemy target, but getting them there is your problem.
When I see them arriving at Frisco...I disband them,(which puts them in your pool), ad then rebuild them at a port much closer to the front.

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 4:18:30 PM   
btd64


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This is one of those things that it depends on the situation. Once, few years back, before I did PBEM, I attached a Landing craft TF to a Amphibious TF....GP

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 4:26:15 PM   
dave sindel

 

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quote:

ORIGINAL: General Patton

This is one of those things that it depends on the situation. Once, few years back, before I did PBEM, I attached a Landing craft TF to a Amphibious TF....GP


How did that work out ? Do you think the landing craft helped the amphib TF unload faster ? Conceptually this makes sense to me, but I'm a relative newbie with this game. And I have observed ( and read about) some other logic "quirks".

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 5:15:01 PM   
Leandros


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quote:

ORIGINAL: General Patton

This is one of those things that it depends on the situation. Once, few years back, before I did PBEM, I attached a Landing craft TF to a Amphibious TF....GP


I sure have a good idea on how to use them but I haven't had the possibility yet (March '43). I have quite a large fleet of
them assembled in the Philippines and on the Pescadores. Am planning to go for Okinawa in the near future. Presently
I'm bombing the s*** out of Singapore with some CV/CVE's.

AKAs and APAs are starting to arrive soon, too. Must be a good way to combine LC's with them and AK's and AP's.
Important for any opposed landing: Bombardments first - AND a good mix of fighting vessels in-between the
amphibious ones for local support.

Fred

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River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 5:36:52 PM   
btd64


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quote:

ORIGINAL: dave sindel


quote:

ORIGINAL: General Patton

This is one of those things that it depends on the situation. Once, few years back, before I did PBEM, I attached a Landing craft TF to a Amphibious TF....GP


How did that work out ? Do you think the landing craft helped the amphib TF unload faster ? Conceptually this makes sense to me, but I'm a relative newbie with this game. And I have observed ( and read about) some other logic "quirks".


They unloaded with the rest, but much fast....GP


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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 6:13:00 PM   
Shark7


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I use them to help supply those smaller bases in an island change where I'm keeping aircraft but need a large convoy to deliver the supplies.

For example: I send a CS convoy to Kwajalein Island, then have groups of 4 Daihatsu set to 'Barge' mission to run supplies between Kwajalein and the other islands in the chain.

By using them in groups of 4 I can resupply those islands without risking any AKs (which means I can keep those moving fuel and resources), control the amount of supply that moves easier (4 x daihatsu moves ~300 supply), and they don't tend to draw in sub attacks as badly as the bigger freighters.

The one drawback is that they can not be assigned as CS convoys, but given the areas I'm supplying I don't need that.

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 7:41:09 PM   
szmike

 

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LCs unload in single phase iirc, other TFs depend on unload rate

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/14/2016 10:23:48 PM   
Yaab


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quote:

ORIGINAL: Shark7

I use them to help supply those smaller bases in an island change where I'm keeping aircraft but need a large convoy to deliver the supplies.

For example: I send a CS convoy to Kwajalein Island, then have groups of 4 Daihatsu set to 'Barge' mission to run supplies between Kwajalein and the other islands in the chain.

By using them in groups of 4 I can resupply those islands without risking any AKs (which means I can keep those moving fuel and resources), control the amount of supply that moves easier (4 x daihatsu moves ~300 supply), and they don't tend to draw in sub attacks as badly as the bigger freighters.

The one drawback is that they can not be assigned as CS convoys, but given the areas I'm supplying I don't need that.



I think they would be used more if there was a CS option for them. It is a real PITA to manully set the same mission all over again.

(in reply to Shark7)
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RE: Help with LCM's and LCVP's - How to use them properly? - 9/15/2016 2:54:48 AM   
Shark7


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quote:

ORIGINAL: Yaab


quote:

ORIGINAL: Shark7

I use them to help supply those smaller bases in an island change where I'm keeping aircraft but need a large convoy to deliver the supplies.

For example: I send a CS convoy to Kwajalein Island, then have groups of 4 Daihatsu set to 'Barge' mission to run supplies between Kwajalein and the other islands in the chain.

By using them in groups of 4 I can resupply those islands without risking any AKs (which means I can keep those moving fuel and resources), control the amount of supply that moves easier (4 x daihatsu moves ~300 supply), and they don't tend to draw in sub attacks as badly as the bigger freighters.

The one drawback is that they can not be assigned as CS convoys, but given the areas I'm supplying I don't need that.



I think they would be used more if there was a CS option for them. It is a real PITA to manully set the same mission all over again.


True, but since I know they are there, checking on them and resending to where ever they are needed has basically become instinct for me. Being able to set them to CS option would be nice though.

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/15/2016 8:05:48 AM   
Lokasenna


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I've carried a full division using a full TF of about 75 of the suckers... Or pretty close to a full division, anyway. They're extremely useful for short hops where air cover is hard to do, or where larger ships aren't worth risking. I've used them a ton.

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/15/2016 8:54:15 AM   
Leandros


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quote:

ORIGINAL: Lokasenna

I've carried a full division using a full TF of about 75 of the suckers... Or pretty close to a full division, anyway. They're extremely useful for short hops where air cover is hard to do, or where larger ships aren't worth risking. I've used them a ton.


What I was thinking is to combine a landing task force with LCI, LCM and LCT's with AKAs and APAs, interspersed with
ships giving artillery support - destroyers and cruisers - preceded by a healthy bombardment group. The infantry
would then be quickly ashore with the heavy equipment and more troops being unloaded fairly fast from "amphibiously"
loaded AP, AK, APA and AKA ships. The last ones unload faster than "x" ships in that mode.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/15/2016 10:13:37 AM   
LargeSlowTarget


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quote:

ORIGINAL: Shark7

True, but since I know they are there, checking on them and resending to where ever they are needed has basically become instinct for me. Being able to set them to CS option would be nice though.


The task force creation screen has option for creating a "barge TF" and "landing craft TF".

I'm quite sure one of them allows the CS option (am away from the game at the moment, cannot test to provide definite answer - try yourself).


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RE: Help with LCM's and LCVP's - How to use them properly? - 9/15/2016 12:21:25 PM   
Bullwinkle58


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To what others have said (I also use them a lot in certain places) I'd add that I often make them go one-way. When the pools get fat with them there are enough to be flexible. So I go one-way, unload, disband, send them back to the pools. They have twice the range that way and can be really effective for shoving just enough supply and fuel forward to stepping-stone a small base you don't intend to stay at long. As Loka says, they dodge air attacks better than LSTs or xAKLs, unload really fast, and if they do get jumped you haven't lost much.

< Message edited by Bullwinkle58 -- 9/15/2016 12:22:47 PM >


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RE: Help with LCM's and LCVP's - How to use them properly? - 9/15/2016 12:24:30 PM   
dave sindel

 

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Thanks to all who have responded. Some good ideas and tips were presented.

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RE: Help with LCM's and LCVP's - How to use them properly? - 9/15/2016 5:56:50 PM   
Shark7


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quote:

ORIGINAL: LargeSlowTarget


quote:

ORIGINAL: Shark7

True, but since I know they are there, checking on them and resending to where ever they are needed has basically become instinct for me. Being able to set them to CS option would be nice though.


The task force creation screen has option for creating a "barge TF" and "landing craft TF".

I'm quite sure one of them allows the CS option (am away from the game at the moment, cannot test to provide definite answer - try yourself).



It's definitely not the Create Barge option, since that is what I am using currently and I've already tried to set those to CS with no luck.

So I hopped into my game and switched one of my barge TFs to Landing Craft and...Landing Craft TFs can be set to CS, confirmed. Now I'm going to go change them all.

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