rustysi
Posts: 7472
Joined: 2/21/2012 From: LI, NY Status: offline
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: rustysi quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: rustysi Its where you take a vessel in/out of the shipyard to get it to repair a bit faster. There was a thread on it a while back, I haven't bothered with it as there's just too little gain for a lot more micro-management. I feel I have enough of that already. I believe it was Lokasenna who uses the method, personally I don't have a problem with its use. Maybe he'll add or point you to the thread when he's back on the site. My BB New Jersey that repaired in 60 days instead of 212 says it's not "too little gain" . OK, I didn't remember it being that much of an advantage, and in that case new house rule. You are taking advantage of a weakness in the code. BB's did take a long time to repair no matter which country was doing it. Although I state again, you play your way and I will play mine. It just means we'll never be PBEM opponents. If your opponent hasn't any problem with this way of playing I bow to that. A thousand players, a thousand ways to play. The other times I've done it, it hasn't been a 60%+ reduction. It's been more like 30-40%. In this particular case, the ship was in a sweet spot where: 1) Every day at pier side essentially accrued around 70-80% towards repairing a point of damage (I didn't check the exact numbers, beyond checking to see if the ship was 87%+ and therefore ready to shuffle into the yard) 2) Every day I shuffled her into the yard, it repaired only about 30% or so and was therefore back down around 10-20% repair points with a point of damage knocked off. This was a size 80 yard, and for whatever reason it was just working out that way. It's worth pointing out that towards the end it did delay the repair of another ship (BB Maryland) because it was down to 0 Sys and not yet at the 5-damage threshold for pier side repairs. At times it also caused me to have to not-shuffle a CVE and such as well because of space concerns in the shipyard. And for the record, the starting damage totals on New Jersey were 18 Sys/29(29) Float/1(1) Engine. Not exactly huge levels of damage. Tracker tells me she arrived at the yard on turn 968 and was repaired on turn 1045: that's 87 days, actually. Another point of comparison is ARDs (the Allied ones are size 55). It seems to me that setting ships to Critical not only makes sure they're the ones in the ARD (this used to be necessary before Michael fixed the setting/check to not need priority set to a higher priority if the ship was the only one on Repair Ship mode), but also speeds up their repair beyond what a normal size 55 shipyard could do. For example, I currently have an old USN BB in an ARD with nothing but major floatation damage and it's repairing faster in that ARD "size 55 shipyard" on Critical than it would in a size 55 shipyard on Normal (where it wouldn't be able to be set to a higher priority). It's dropping 1 major floatation point every 2 days, which is not that far off from New Jersey's size 80 yard/size 9 (Cape Town) shipyard shuffling repair time if you assume New Jersey's 29 Floatation damage would take 58 or so days in an ARD. At a size 9 port with the ARD going there, it would take about 58 days for the Floatation damage and then about 15-20 for the rest depending on other ship repairs and naval support. That's actually shorter than it took when shuffling her... OK agreed, the damage you're showing is not that extensive. Maybe I need to think on this some more. Thanks.
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It is seldom that liberty of any kind is lost all at once. Hume In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche Cave ab homine unius libri. Ltn Prvb
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