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News! - 4/28/2021 7:09:22 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Hi All,

I'm starting to feel better and I told Jorgen that maybe I could do some small work on the game; some small bug fixes and stuff. I would like to finish delivering Service Pack 6, if possible. I don't have a date at this point, in case you are wondering :)
Post #: 1
RE: News! - 4/28/2021 10:39:15 PM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
I am glad that you are getting better. Welcome back!


_____________________________

The game is afoot!

Mike

(in reply to Peter Fisla)
Post #: 2
RE: News! - 4/28/2021 11:12:42 PM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
I am glad that you are getting better. Welcome back!


_____________________________

The game is afoot!

Mike

(in reply to Peter Fisla)
Post #: 3
RE: News! - 4/28/2021 11:51:04 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Hello Peter!

Take it at your own pace. We, the TotH family will be here for the long haul.

Kind regards!
John

_____________________________

Blitz call sign Big Ivan.

(in reply to genesismwt)
Post #: 4
RE: News! - 4/29/2021 4:26:44 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
Great News!!

(in reply to Big Ivan)
Post #: 5
RE: News! - 4/29/2021 6:31:03 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline

quote:

ORIGINAL: Peter Fisla

Hi All,

I'm starting to feel better and I told Jorgen that maybe I could do some small work on the game; some small bug fixes and stuff. I would like to finish delivering Service Pack 6, if possible. I don't have a date at this point, in case you are wondering :)

I would prefer you let small bugs and you rewrite the offensive AI.

(in reply to Peter Fisla)
Post #: 6
RE: News! - 4/29/2021 1:38:11 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline

quote:

ORIGINAL: Peter Fisla

I'm starting to feel better


This is really good news!!!


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to Peter Fisla)
Post #: 7
RE: News! - 4/29/2021 6:36:08 PM   
LN59


Posts: 204
Joined: 1/28/2016
From: France
Status: offline
Peter, this is really great news!

Don't worry too much about Rico2021's expectations:

he's also the King of deadpan jokes and extreme demands combined ...

Remember his famous and unforgettable scenario "We Want the Patch Now!" from five years ago (05/01/2016).


(in reply to UP844)
Post #: 8
RE: News! - 4/30/2021 3:15:31 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Excellent News!

_____________________________


(in reply to LN59)
Post #: 9
RE: News! - 4/30/2021 5:34:37 PM   
seagles

 

Posts: 32
Joined: 3/9/2016
Status: offline
Peter,

Fantastic that you're feeling stronger! Of course we would all love to see Tigers continue to develop, but your life and health is obviously the first priority.

You've still got a dedicated fan-base for your game. We can wait :)

All the best,
Scott

(in reply to DoubleDeuce)
Post #: 10
RE: News! - 4/30/2021 6:37:56 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
You know, when I was about release the game with Jorgen; I didn't expect anything. I was told that I should expect to sell about 1500 copies. As of now, I have sold much more than that; around 5500 copies. I certainly didn't account for the fact that I will have a number of supporters. I very much thank you for your support, I appreciate it. You are the reason why I have to get better, at least enough to finish Service Pack 6.

< Message edited by Peter Fisla -- 5/1/2021 12:26:22 AM >

(in reply to seagles)
Post #: 11
RE: News! - 5/1/2021 1:47:37 AM   
Deepstuff3725

 

Posts: 157
Joined: 3/1/2014
From: Indianapolis, IN, USA
Status: offline
Glad you’re feeling better, Peter. That’s great news.

Over 5,000 copies is awesome. It just shows what a cool game you’ve got here.

Last year I found a way people used the Steam “Remote Play Together” to play games online with others. I thought right away of how fun it would be to play your game online with someone with this feature. I got it to work and played a few scenarios this way with some great guys in this forum, and thoroughly enjoyed it. I like the flow of TotH as you play a scenario, and the scenarios I played had their ups and downs, surprises and near misses. It all went down realistically. I’m working evenings so unfortunately I haven’t been able to play ToTH like this in a while. I’ve played quite a few different war games online with friends and i think ToTH is really good.

We would all love to see enhancements to the game, but like others have said your health is important. Thanks for TotH, and hope and prayers to you and your good health man.

Jeff



< Message edited by Deepstuff3725 -- 5/1/2021 1:57:51 AM >

(in reply to Peter Fisla)
Post #: 12
RE: News! - 5/4/2021 11:22:31 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
All the best, Peter.

_____________________________

Richard

(in reply to Deepstuff3725)
Post #: 13
RE: News! - 5/14/2021 12:52:25 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
To be honest, I wouldn't worry about adding any content at this point. I use any available time to tweak the AI and squash/investigate any known/possible bugs.

_____________________________


(in reply to Cataphract88)
Post #: 14
RE: News! - 5/14/2021 1:48:16 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
You know, at this point I believe the game is done. I have accomplished, what I had in mind at the very beginning of the project. If there are any bugs that are outstanding and are doable, I can see if I can fix them. Let's face it, this game is very complex and it's just impossible to make it 100% bug free. I have never expected that my game will be well received by the fans. I was hoping that perhaps few people will be ok with it but never expected to get such a positive reception. I'm blown away that people want more; like other nationalities and stuff...well I won't live 300 years to make it all possible. Like the stuff about the Stunned vs STUNNED issue. It's not an issue because this game is not an ASL game, yes it is very similar but it s not ASL. I'm just a small indie developer and always dreamt about sharing something with the wargame community and I think I have achieved that.

(in reply to DoubleDeuce)
Post #: 15
RE: News! - 5/14/2021 2:53:19 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Know that you have a strong community behind you that can help you if you are considering version 2.0.
For my part, if you could suppress the dance of the bees when an AI unit goes into rout that has made me lose hundreds of hours of play, you would make my day!

(in reply to Peter Fisla)
Post #: 16
RE: News! - 5/14/2021 3:27:31 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Glad your feeling better. What is service pack 6?

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to rico21)
Post #: 17
RE: News! - 5/14/2021 3:35:11 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Hi Zovs,

Here is what I was kind of working on as part of future update in 2019: https://www.matrixgames.com/forums/tm.asp?m=4504508. At this point there isn't much more left to do...who knows though.

(in reply to Zovs)
Post #: 18
RE: News! - 5/15/2021 12:02:56 AM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Peter,

You may want to add the following this is the screen resolution I use on my 4K

5120 x 2880
3840 x 2160

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Peter Fisla)
Post #: 19
RE: News! - 5/15/2021 12:23:44 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Hi Zov,

The latest beta patch found here: https://www.matrixgames.com/forums/tm.asp?m=4504508 already supports 4K 3840x2160 resolution. I'm currently running the game on that resolution. I cannot support 5120x2880 resolution because I have no monitor to support it; the game resolution is not dynamic. Each resolution has to be manually adjusted.

(in reply to Zovs)
Post #: 20
RE: News! - 5/15/2021 1:22:21 AM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Peter cool and thank you, I’ll check it out when I get back from the weekend. Thank you for the file!

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Peter Fisla)
Post #: 21
RE: News! - 5/15/2021 1:48:00 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Hi Zovs,

What do you think of WitE2? I have it as well, but didn't spend much time with it yet. I also have WitE1 and WitW - I haven't played much lately because I'm more into tactical wargames.

(in reply to Zovs)
Post #: 22
RE: News! - 5/15/2021 12:42:53 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
From my perspective WitE2 is the best and most realistic operational east front game out there. It surpasses all others and it’s a blast to play, against the AI or other humans.

I have been playing war games since 1978, and have owed just about ever East front game board or computer and this is the cream of the crop.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Peter Fisla)
Post #: 23
RE: News! - 5/15/2021 1:01:43 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Thank you for your feedback Zovs, I will look into it soon.

(in reply to Zovs)
Post #: 24
RE: News! - 5/15/2021 3:05:18 PM   
dox44

 

Posts: 668
Joined: 5/7/2000
From: the woodlands, texas
Status: offline
Very happy to read/hear you are doing better. Its nice to hear you are thinking about SP#6. Not necessary but
very nice to hear.

i understand and get it about adding more content. Not a problem. Not ASL. That's not a bad thing.

Since its not ASL what about adding a way to automate the changing palettes when the user wants to play a Pacific
scenario or a winter scenario. Since its not ASL we don't need to worry about country specific characteristics for
forces and such etc etc. Just make it easier to play. I don't know how hard it would be. Not a programmer, just a user who
plays a lot and tired of remembering/changing palettes.

Rather than adding content, I would agree with Rico, improve the AI. This was a "strong point" in the original
promotion of TotH -a great AI. Its never been even good which really trumps any experience since there is no internet
play.

Thanks for TotH and you should be proud, Its a very good game. One of several Matrix games I still play. You also included
a map editor which is one of the reasons there are a gazillion scenarios. Its also one reason why so many people care. Wish other designers would get that part down in this DLC gone crazy world.

So even if you don't do anything. THANKS! I would buy TotH again and I can't say that about a lot of my buys over the last
20 years.

Again take care of yourself.

You did do a great job!




(in reply to Peter Fisla)
Post #: 25
RE: News! - 5/15/2021 5:18:53 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline

quote:

ORIGINAL: dox44

Very happy to read/hear you are doing better. Its nice to hear you are thinking about SP#6. Not necessary but
very nice to hear.

i understand and get it about adding more content. Not a problem. Not ASL. That's not a bad thing.

Since its not ASL what about adding a way to automate the changing palettes when the user wants to play a Pacific
scenario or a winter scenario. Since its not ASL we don't need to worry about country specific characteristics for
forces and such etc etc. Just make it easier to play. I don't know how hard it would be. Not a programmer, just a user who
plays a lot and tired of remembering/changing palettes.

Rather than adding content, I would agree with Rico, improve the AI. This was a "strong point" in the original
promotion of TotH -a great AI. Its never been even good which really trumps any experience since there is no internet
play.

Thanks for TotH and you should be proud, Its a very good game. One of several Matrix games I still play. You also included
a map editor which is one of the reasons there are a gazillion scenarios. Its also one reason why so many people care. Wish other designers would get that part down in this DLC gone crazy world.

So even if you don't do anything. THANKS! I would buy TotH again and I can't say that about a lot of my buys over the last
20 years.

Again take care of yourself.

You did do a great job!





+1




Attachment (1)

(in reply to dox44)
Post #: 26
RE: News! - 5/25/2021 3:09:47 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Very happy to hear you are doing better Peter.

If you get a chance... Sometime, in Defensive Fire Phase, an enemy will not fire a unit. Sometimes they are even adjacent to an enemy in a victory hex even.

Not talking about in my Movement Phase. Thanks.

(in reply to rico21)
Post #: 27
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