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Game crashes at AI turn

 
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Game crashes at AI turn - 1/25/2017 9:08:45 PM   
Soldmax

 

Posts: 25
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Joined: 1/25/2017
From: Strana Sovetov
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First but deadly crash '39 Campaign playing as Axis - reached June 1943 but no way to avoid - tried changing almost all settings, loading earlier turn saves - still crashes.
Running under Win7... Failed (animate protective movement of naval units)...
My 10Yr old son will be crying - his first experience after Android games - he almost have believed...

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< Message edited by Soldmax -- 1/26/2017 1:16:56 PM >
Post #: 1
RE: Game crashes at AI turn - 1/25/2017 9:19:05 PM   
sPzAbt653


Posts: 9511
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Joined: 5/3/2007
From: east coast, usa
Status: offline
Hubert or Bill may come along and give an intelligent response. Meanhile, I will give you an idiots thought - switch to play the Allied side, then find that 'XII Corp' unit and do something with it, something that will allow the computer to bypass whatever move it was trying to make. Then switch back to computer Allied and see if that clears it.

(in reply to Soldmax)
Post #: 2
RE: Game crashes at AI turn - 1/26/2017 1:23:37 PM   
Soldmax

 

Posts: 25
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Joined: 1/25/2017
From: Strana Sovetov
Status: offline
Thanks, sPzAbt, Danke schoen!

I did not know switching sides was so easy... It worked, the AI though has done many stupid things like throwing half force corps against heavy tanks and driving panzerzug to the front line - where some of them perished...
But the crash is by-passed...

(in reply to sPzAbt653)
Post #: 3
RE: Game crashes at AI turn - 2/5/2017 1:51:11 PM   
Soldmax

 

Posts: 25
Score: 0
Joined: 1/25/2017
From: Strana Sovetov
Status: offline
2 more similar crashes - always occur when Allied AI tries to unload amphibious units in Iceland which is packed with land units already. Same resolution as above

(in reply to Soldmax)
Post #: 4
RE: Game crashes at AI turn - 2/17/2017 8:13:39 PM   
Hubert Cater

 

Posts: 5199
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Joined: 7/22/2013
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Can you send me the saved turn with the repeatable crashes to support@furysoftware.com

Thanks,
Hubert

(in reply to Soldmax)
Post #: 5
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