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[FIXED v1.12] Korean Missile Crisis Rebuild Issue

 
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[FIXED v1.12] Korean Missile Crisis Rebuild Issue - 4/9/2017 11:59:15 PM   
OldSarge


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After applying the SR2 comp update and updating CMANO to Build 906.26. I tried to run the LIVE Korean Missile Crisis scenario and noticed that the DDG were short of fuel.



I saw an earlier thread about a similar issue with the DDG low on fuel. The resolution was to perform a deep rebuild of the scenario to the latest DB. So that is what I'm trying to do and while doing so and applying the INI file I received an OnThreadException error message followed by a series of smaller dialog boxes that eventually ended with this screen.


Rebuilding the scenario from 461 to 464 alone works, the DDG fuel state is corrected. It is failing while applying the INI file.

Thanks

< Message edited by emsoy -- 4/12/2017 4:57:10 AM >
Post #: 1
RE: Korean Missile Crisis Rebuild Issue - 4/10/2017 1:23:13 AM   
mikmykWS

 

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Sorry that happened but thanks for the report. Our programmers will take a look.

If you used anything but he included ini file please do upload.

Thanks!

Mike

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RE: Korean Missile Crisis Rebuild Issue - 4/10/2017 2:01:39 AM   
OldSarge


Posts: 642
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Thanks, Mike! These things happen. It was the included INI.

(in reply to mikmykWS)
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RE: Korean Missile Crisis Rebuild Issue - 4/10/2017 2:25:25 AM   
DWReese

 

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What corrected it for me was to do a Deep Rebuild of the scenario and then everything worked fine. Perhaps that will work for you, too.

Doug

(in reply to OldSarge)
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RE: Korean Missile Crisis Rebuild Issue - 4/10/2017 4:17:17 PM   
Vici Supreme

 

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From: Southern Germany
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Having the same issue without touching the scenario in the editor.

Attachment (1)

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RE: Korean Missile Crisis Rebuild Issue - 4/12/2017 5:01:30 AM   
ComDev

 

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This should be fixed in v1.12.

Thanks!

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to Vici Supreme)
Post #: 6
RE: Korean Missile Crisis Rebuild Issue - 4/12/2017 10:49:15 PM   
OldSarge


Posts: 642
Joined: 11/25/2010
From: Albuquerque, NM
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quote:

ORIGINAL: emsoy

This should be fixed in v1.12.

Thanks!



Outstanding! Thank you, emsoy!

(in reply to ComDev)
Post #: 7
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