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Concerning Aircraft map entry/exits

 
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Concerning Aircraft map entry/exits - 5/27/2001 7:11:00 AM   
MacCready

 

Posts: 591
Joined: 1/5/2001
From: USA
Status: offline
Hello, Is there a special way to set the aircraft entry /exit? It seems when I instruct an aircraft to fly from the west,south, or north of enemy lines it defaults back to flying east to west. Now you've got a plane flying right smack through the heaviest possible AA fire.

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- 5/27/2001 10:36:00 AM   
Flashfyre

 

Posts: 330
Joined: 10/6/2000
From: Waynesboro, PA, USA
Status: offline
You can't pick the specific hex that an offboard aircraft wil enter on. But, when you open the bombardment menu, before selecting an aircraft or assigning it a mission, click on the "Air Entry Hidden" button. Thia displays the entry/exit hexes, which you can (and should) specify. If you want your plane to travel from the left bottom corner to the top right corner, click on those arrow buttons. Once you have picked the entry/exit hexes, then assign your air missions. If you don't select these, the game defaults to the standard east/west approach.

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The Motor Pool http://www.geocities.com/aurion_eq/index.html?976419304550 [email]kmcferren@onemain.com[/email]

(in reply to MacCready)
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- 5/27/2001 4:28:00 PM   
Belisarius


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Joined: 5/26/2001
From: Gothenburg, Sweden
Status: offline
As an addition to Flashfyre's reply, I can stress the importance that you set entry and exit route before you assign targets to the aircraft. If you do it afterwards, it'll look alright, but your fighters won't use the new route until next time.

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Got StuG?

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- 5/27/2001 11:51:00 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Let me confirm that fact. The only way to get the human player aircraft to enter where you want is to set the entry-exit hexes before assigning targets...WB

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to MacCready)
Post #: 4
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