Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[FIXED] Ballistic Missile RVs overshoot [1.13 - B972.2 - DB3K 469]

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [FIXED] Ballistic Missile RVs overshoot [1.13 - B972.2 - DB3K 469] Page: [1]
Login
Message << Older Topic   Newer Topic >>
[FIXED] Ballistic Missile RVs overshoot [1.13 - B972.2 ... - 10/12/2017 3:34:49 PM   
ZoroastroBR

 

Posts: 113
Joined: 2/9/2017
Status: offline
Issue 3:

Playing Blue Dawn, I let the North Koreans shoot their Scud Missiles. Three things happen. First the missiles climb way more than they actually need. That causes them to overshoot (then it gets weird). After they overshoot they go for 10 nm of so and do a 180° turn to try and hit their targets. They hit the targets but do 0 damage. I'm pretty sure ballistic missiles cant turn like that lol.

Attachment (1)

< Message edited by Dimitris -- 10/14/2017 2:14:42 PM >
Post #: 1
RE: Ballistic Missiles [1.13 - B972.2 - DB3K 469] - 10/12/2017 6:11:18 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
Thanks, logged.

_____________________________

Command Dev Team
Technical Lead

(in reply to ZoroastroBR)
Post #: 2
RE: Ballistic Missiles [1.13 - B972.2 - DB3K 469] - 10/13/2017 11:57:52 PM   
ZoroastroBR

 

Posts: 113
Joined: 2/9/2017
Status: offline
Not sure if this is related, but I was playing a Community Scenario "Korean Crisis, 1994", and I fired a bunch of AGM missles from the B52. The first airbase was not getting hit (missiles would fly over and do 108° and repeat). The other bases worked out fine *(if you zoom out you can see that they will hit.

Attachment (1)

(in reply to RoryAndersonCDT)
Post #: 3
RE: Ballistic Missiles [1.13 - B972.2 - DB3K 469] - 10/14/2017 2:14:11 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Thanks, fixed for the next update release.

_____________________________


(in reply to ZoroastroBR)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [FIXED] Ballistic Missile RVs overshoot [1.13 - B972.2 - DB3K 469] Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969