Colonel von Blitz
Posts: 262
Joined: 12/4/2000 From: Espoo, Finland Status: offline
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quote:
Colonel, the time length per turn I got from the manual, which lists the turn at several minutes.
I believe a turn is listed at several minutes because the SPWAW IIRC is based on SP III. But SPWAW is back at "original" Steel Panthers scale, but for some reason the time one turn represents is still kept same in the manual
quote:
Your MPH distance calculations interest me though. I will have to check it out next time I play. I think that the speed numbers may be a bit tricky since I think that there are so many details that can't be modeled into the game, that exact speeds in relation to terrain in a hex can't be one of them. For instance, if you have an open terrain grass hex. If you were to walk across it, it would take x number of seconds. If there were a 20 foot wide mudhole that you had to walk across it would be too small to add as a terrain feature since a few feet away, it could be dry. One path would take longer to walk across the same hex the same distance. There could be a few bushes in the way that you would have to walk around, but not large enough to take up even 10% of the hex.
I think that indicated speed is average speed of a unit travelling through hexes. It does not take into account little bumps or holes in the terrain or one of the infantrymen dropping his weapon and picking it up etc. :D
quote:
But, using your point of speed vs distance travelled to come up with time is a good point though.
Thanks, actually it was quite fun to calculate that...the real time that turn represents, it had bothered me quite a ling time. I decided to find out :D :D
Colonel von Blitz
[ May 30, 2001: Message edited by: Colonel von Blitz ]
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