Dinglir
Posts: 620
Joined: 3/10/2016 Status: offline
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A few comments on the remarks you have all done so far (I'll lob them into one rather than trying to answer each of you seperately). The North: I credit the checkerboard defense using Airborne Brigades and NKVD Units to HardLuck, who demonstrated it to me rather well in our last game. I have no idea if he can actually claim credit for the idea, but I found that it works well for delaying the German advance. I instinctively dislike sending all my units to Pskov to create a strong defense here. I don't really know why, but I prefer delaying the Germans here rather than trying to actually stop them. I have a feeling that doing so is considered to be a stronger move than it actually is, because noone has really found the proper way to beat it yet. I have some ideas I hope to try out when I get around to playing the Axis again. The Center: I have never really seen the Germans crossing the Dnepr on round two, and I am not so sure I like it. Such a move would leave the Panzers very short of fuel and very far from the backup infantry. If the Soviets rail in massive reinforcements, I fear that it may bite the Germans really hard. But as I said, I have never seen it done, so all this is just speculation on my part. The South: My last game against Sparkley, he decided to stay close in the south, and my Panzers got involved in a massive tanke battle running for four or five turns west of Kiev. I was very thankful, that Sparkley did not combine staying so close with defending the Rumanian Rail line. If he had left just a few divisions in place, I would have been forced to either give up the tank battle at Kiev, give up advancing the rail line on schedule or else split my forces risking a bit of both. As I largely used my rail capacity for other things this game, I wished to present the Axis with a tough choice between their targets. You will have to judge for yourself over the coming three turns or so, if that was a success. Strategic: Huw is certainly no push over. Being six turns in, I am nailbiting every time I give the turn back to him. I consider myself quite "rusty", and I hope to get myself back in shape over the first ten to twenty turns, so that I'll be able to present a game with some fewer flaws.
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