IronMikeGolf
Posts: 899
Joined: 3/19/2010 Status: offline
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quote:
ORIGINAL: KungPao 2) Correct me if I am wrong. The short range AT weapon like RPG-18 and LAW-72 won’t shoot adjecent hex. This will cause a serious problem if the enemy tank just sit into adjecent hex. Like mentioned above, the tanke will have high LOS on your inf units, and you won’t be able to shoot back. I don’t know too much about coding, maybe the best solution is to give dug in infantry hand hold AT weapon the ability to shoot adjecent Urban hex? It is to simulate the dug in infantry send out the tank hunting team. The long range RPG-7/ Pzf 44 should have a chance compare to short range RPG-18/LAW-72. There is a bit of game design approach to unpack there. First, let me preface my remarks that noting a. I have a good bit of experience shooting ATGMs, recoilles rifles, and shoulder fired rocket launchers of this era (RPG-7, M72A2, M134, M67, Dragon). These get quite difficult to shoot past 100 meters or so (excepting Dragon) (RPG-7 and M67 have better sights, so double that). And that is exacerbated by the fact that these weapons need a good to great shot placement to be effective. b. I have trained and led dismounted and light infantry anti-armor hunter-killer teams. No, we don't model this tactic. Yes, I'd like to. So, what to do? Well, to allow infantry in Hold the ability to engage with armor in an adjacent hex with short range AT weapons really is more of a time/space/movement of the AT team. Essentially, it is teleporting the team at the time it pulls the trigger. What is missing is the need to spot the target several minutes beforehand and the movement to the firing position, away from the parent platoon. The hard part of this when you really do it is getting to a good firing position without being detected and shot. The proposed model does not account for that and we don't build in "cheats" for either side. In this case, we would have a capability without the attending vulnerability. At the core of this is the fact that the size of a hex being a good bit bigger than the range of non-trivial weapons really complicates things. We are not doing any overhauls of Red Storm, but we are looking at giving some love to dismounted infantry in Southern Storm. No details as yet, as we are working it, but they will be more capable than in Red Storm.
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Jeff Sua Sponte
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