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extra crews aghhhhhhhhh!!!!!

 
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extra crews aghhhhhhhhh!!!!! - 5/15/2000 6:22:00 AM   
crazyivan

 

Posts: 189
Joined: 5/12/2000
From: New Zealand
Status: offline
i have already posted a Q on the problem of not only your afvs being fixed after a generated campi but also the extra crew as a new unit,making your initial troop grow from 5 p3s to 5 p3s and several crews after a number of battles.this can get quite frustrating as you progress through a large campi of many battles,you will end up with huge amounts of extra stuff ie soft skined units with afvs etc especialy if you take a lot of KIAs in action.some one siad you can esign your crews to the HQ Ao and they will go away how is this done? sorry about the long letter many thanks.

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- 5/15/2000 7:32:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
AFter picking your units and repairing them, in the deploy screen you'll see a button. Its an officer with an arrow across the front of him. Click on the crew, then click on this button, then click on the A0 Unit on the map and "poof" they are gone..WB ------------------ Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to crazyivan)
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- 5/15/2000 4:40:00 PM   
AndyHill

 

Posts: 3
Joined: 5/13/2000
From: Oulu, Finland
Status: offline
In some cases those crews are useful... You can go to the CHANGE menu after the battle, you´ll find that you can upgrade the crews as normal infantry units. They´re often pretty adept at fighting, since armor units get lots of experience. However, in the campaign I really really want and need those guys back in tanks. It´s more difficult than ever to stop tanks and every elite crew bailing out is a great loss for my force. Hopefully there´s a fix coming out soon? Also, if I want to take on the computer mano-a-mano with equal terms, should the AI advantage be 0 (no advantage) or 100 (100% of my cababilities)? Andy

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Andy

(in reply to crazyivan)
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