Simulacra53
Posts: 632
Joined: 5/16/2015 Status: offline
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I like John Tiller games, I have the whole PzC, MC and PzB series series except Moscow ‘42 and Sealion ‘40, but I am no longer living in the early nineties and really hate the vanilla pre-WDS graphics, or pre Volcanoman / Mapmod standard. Indeed without these mods I would not have played PzC nor MC. I actually cannot play JT CS, I tried including mods, but for me it is just too dated in so many ways. Game mechanics are a given to me, they are either good or bad. A bad game with good graphics is still bad, no one will argue that point. But to think that a younger generations of players will be willing to dish out premium prices for “niche” games based on ancient graphics engines is extremely naive. Sure, there will be plenty of old guys making comparisons with good wine getting better with age, but while they’ll fool themselves the publishers and developers go bankrupt or stay extremely niche. It can be done, look at To Rule the Waves. But many of these now old engines started out as pretty demanding new engines, or even cutting edge. So why fool yourself that time stands still? Once you try something like DCS World in VR it will be hard to go back to a regular monitor- this is something you have to experience before you can have an opinion - unless you have actually flown in real life. SC3 shows that developing your engine is an effective way to attract new players or at least generate new sales. Same with CM - I would hate to go back to the original CMs. Same with JTS/WDS. There is a reason why Close Combat is moving to a new engine. I can go on. Yes, core gameplay mechanics are the meat, but few are willing to take that with stale bread.
< Message edited by Simulacra53 -- 6/18/2019 7:59:21 PM >
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