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Script - 10/13/2019 6:56:02 AM   
HOTEC

 

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Joined: 11/23/2013
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I want to modify the performance of the Soviet AI in the 1941-45 Campaign and cannot find the script.
a) Is there a way to get it?
b) Editor allows the loading and saving of a script. Is there any add-on available for downloading the script in text format?
c) A scenario has to have many turns. How can the script be saved turn by turn as described in Section 4.14 of the Editor Manual?
d) What is the language used in the script?
Post #: 1
RE: Script - 10/13/2019 7:00:48 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
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You can only script the first turn for the Axis in GC41

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to HOTEC)
Post #: 2
RE: Script - 10/13/2019 7:10:00 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Script can be done for any first turn in any scenario. It's a binary format file recording moves done manually by scenario designer. It can only be recreated from scratch, not edited. Save/load is only for moving the script between similar scenarios that can share the moves.

(in reply to RedLancer)
Post #: 3
RE: Script - 10/13/2019 7:10:56 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
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So to sum it up you can't have a script for multiple turns nor for the player going second.

(in reply to morvael)
Post #: 4
RE: Script - 10/13/2019 7:47:30 AM   
HOTEC

 

Posts: 425
Joined: 11/23/2013
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When I play computer vs computer, AI seems quite intelligence.
Is the Section 4.14 - Scripting the AI not applicable herewith? How to design a scenario?
The Editor seems to tell how to setup units. Little have described how to make a battle.
WitE 2.x should let the user to design the scanario for solitary purpose.

(in reply to morvael)
Post #: 5
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