Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: hornetkv We are attempting net play. However we can only get two people in game. We have 4 total and wish to begin a game without team viewer. The instructions make it seem like the game is capable of doing so but we can not figure out how. The program currently supports 2 players for NetPlay. Support for 4 players is a future goal, but not any time soon. I think you might be able to arrange something with 2 players on a side, even if all 4 players are in different locations (e.g., cities). I haven't given this much thought , but it could go something like this: 1 - Assign a team leader for each side who actually inputs the decisions for both players on his side. 2 - The team leaders would be playing via NetPlay. 3 - All 4 players would need to be available during each game sessions, although the team leader could make decisions for his side if his teammate were not available for a session (or part of a session). 4 - All players would communicate via Skype (or Zoom, or ...). Note that this communication would be completely separate from the program playing the game. 5 - Teammates would communicate via Skype (I think you can direct messages to individual people, muting what is sent to the other players). 6 - For visual information, it would be up to the team leader to establish a separate computer connection to his teammate to be able to 'show' him screens. Skype allows for displaying your computer screen to other people. 7 - Between sessions, the non-teamleaders would want to receive a copy of the saved game file (GAM) which they could then review fully. 8 - Sending GAM files to non-teamleaders during a session is feasible - but it might not be worth the effort. I find reviewing the GAM files between playing sessions to be of tremendous help. It lets me plan out what I am going to do (e.g., production, and all my moves when I am going to be the phasing side at the start of the next session). This makes play during a game session move along much faster. Take all this as deserving no more than the 10 minutes of thought I have put into it.
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Steve Perfection is an elusive goal.
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