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[1.09] Cartoon Portrait

 
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All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Graphic Mods >> [1.09] Cartoon Portrait Page: [1]
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[1.09] Cartoon Portrait - 12/6/2020 2:38:06 PM   
Dehimos

 

Posts: 19
Joined: 6/7/2020
Status: offline


Inspired by the Anime Graphics Replacer Mod and Pymous designs, I have made a small modification to the portraits.

The modification replaces the existing portraits. This does not replace the rest of graphic resources.

Download: https://www.mediafire.com/file/ky0mxgckk2tlut3/Cartoon_Portrait_Shadow_Empire_v2.zip/file

Installation guide: copy Graphicsalt folder to C:\Matrix Games\Shadow Empire

quote:

If the GraphicsAlt directory is present in the core directory (where .exe resides) and a graphic from the Graphics directory is also present in this GraphicsAlt directory, it will be used instead of the original graphic. This allows using graphics mods without replacing artwork.


< Message edited by Dehimos -- 5/16/2021 8:33:43 PM >
Post #: 1
RE: [Mod] Cartoon Portrait - 12/6/2020 4:02:26 PM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline
Looks good for some variety, thanks!

(in reply to Dehimos)
Post #: 2
RE: [Mod] Cartoon Portrait - 12/6/2020 4:08:45 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Actually looks a lot better than expected, despite the silly noses. Good job.
Especially the Arachnid portrait is adorable.


< Message edited by Destragon -- 12/6/2020 4:09:22 PM >

(in reply to Clux)
Post #: 3
RE: [Mod] Cartoon Portrait - 12/7/2020 11:09:11 AM   
Dehimos

 

Posts: 19
Joined: 6/7/2020
Status: offline
Thanks, although the silly nose is a lifestyle.

Some portraits I have never seen used in the game so I made designs according to my ideas.

(in reply to Destragon)
Post #: 4
RE: [Mod] Cartoon Portrait - 5/16/2021 8:32:48 PM   
Dehimos

 

Posts: 19
Joined: 6/7/2020
Status: offline
I have updated the files for the new version. For now, there will be no other modifications to the rest of the game content.

Aliens:

(in reply to Dehimos)
Post #: 5
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