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[Logged] Adding a Dug In or Hardened Property to Land Units

 
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[Logged] Adding a Dug In or Hardened Property to Land U... - 1/27/2021 7:50:44 PM   
BDukes

 

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Check this twitter post on how Latakia Air Base is defended. Notice that all SAMS and radars are in revetments.

https://twitter.com/TajoTakoya/status/1354058200270729216

Now take a general look at photos of artillery sites, armor etc and you'll see digging in is a pretty common thing. In some cases, hardened shelters are used. (ex. Egyptian SA-3, North Korean everything, Iran Missile TELS).

How to do this:

IN CMANO I built out Korean artillery HARTS. Nice but I think that would be an unreasonable db request given the volume of units. I think giving them armor settings would just quadruple the entries as well.

Players can sort of work around this now by adding weapons, sensors, and datalinks to revetments, bunkers, etc. which may give the protection properties sought after but the problem is how the game ID's objects.

If this is worth the effort I think the devs can add a dug-in property to the unit which affords some protection. Could just be checkbox in right-click scenario editor drop-down near set orientation. Settings just be dug-in and hardened that would just add armor (same as in armor properties in db editor) and think it would cover what most are looking for. This also could be used in allowing GPS guided weapons to hit mobile targets that are static as the property could be used in the conditional logic.

Another suggestion is could armor be adjusted via lua?

What do you think?

Mike

< Message edited by Rory Noonan -- 1/31/2021 11:57:50 PM >
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RE: Adding a Dug In or Hardened Property to Land Units - 1/27/2021 7:53:12 PM   
Gunner98

 

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A selectable option would be a nice solution for this and save a lot of rather ungainly work-arounds.

B

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(in reply to BDukes)
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RE: Adding a Dug In or Hardened Property to Land Units - 1/28/2021 8:51:47 AM   
Naz

 

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I was under the impression this was a feature of CMO, but could not for the life of me find a source to explain why that would be the case.

Great ideas.

(in reply to Gunner98)
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RE: Adding a Dug In or Hardened Property to Land Units - 1/28/2021 8:20:35 PM   
BDukes

 

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quote:

ORIGINAL: Naz

I was under the impression this was a feature of CMO, but could not for the life of me find a source to explain why that would be the case.

Great ideas.


Sorta. If the model hasn't changed the certain DB objects are given an armor type and there are also db called revetments, bunkers and things like that that are modeled well with armor and damage points. The issue lies with mobile and static units that aren't always dug but can be. There are workarounds but may it may be worth the devs time to address differently.

Thanks

Mike

(in reply to Naz)
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RE: Adding a Dug In or Hardened Property to Land Units - 1/31/2021 11:59:13 PM   
WSBot

 

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(in reply to BDukes)
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