Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1942: Endsieg (1.10 Update)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> 1942: Endsieg (1.10 Update) Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
1942: Endsieg (1.10 Update) - 3/30/2021 12:05:06 AM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
Historical Overview
---------------------------------
Facing the threat of Axis success in North Africa, on October 31st, 1942, Germany and Italy signed the 1942 Treaty of Versailles with the Western Allies.



The treaty included the following provisions:
Finnish/Soviet peace agreement

Axis withdrawal from Western Europe and Norway, to be replaced with puppet governments.

Western Allies can continue to provide lend-lease to the Soviets


Changes to the scenario include:

Axis allies have a slightly better starting position in the Stalingrad area
Western Europe, Norway, Finnish, and North Africa theater boxes are closed. All units sent to Map or Axis reserves.
Strength requirement for Italian theater set to zero
Removal of Transcaucus and Northern Front for the Soviets

Larger starting pool of LL reinforcements
Changes to Soviet Mech Corps OOBs to accomodate increased LL stockpile.
Increased Soviet pilot pool


Attachment (1)

< Message edited by kahta -- 7/18/2021 5:12:43 PM >


_____________________________

Post #: 1
RE: 1942: Endsieg - 3/30/2021 9:46:44 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
1.01 Update

German Modifiers


Vehicles
+15% per year

Resources
+10% per year

Synthetic Fuel
+15% per year

Ground Unit Morale
+5 for 1942
+10 for 1943
+5 for 1944
+5 for 1945

Ground Unit Morale
+5 for each year

Soviet Modifiers

Ground Unit Morale
-10 until January 1944
-5 After January 1944

< Message edited by kahta -- 3/30/2021 9:47:48 PM >


_____________________________


(in reply to kahta)
Post #: 2
RE: 1942: Endsieg - 3/30/2021 10:30:44 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
1.02 Update

Streamlined unit/air group transfers

Ensured arriving units are at 100% strength

_____________________________


(in reply to kahta)
Post #: 3
RE: 1942: Endsieg - 4/1/2021 12:49:56 PM   
Steelers708

 

Posts: 138
Joined: 12/7/2010
From: England
Status: offline
quote:

Western Europe, Norway, and North Africa theater boxes are closed. All units sent to Map or Axis reserves.
Strength requirement for Italian theater set to zero


How did you

1) close the theater boxes.

2) Set the Italian theater box to zero.


(in reply to kahta)
Post #: 4
RE: 1942: Endsieg - 4/8/2021 11:23:39 AM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: Steelers708

quote:

Western Europe, Norway, and North Africa theater boxes are closed. All units sent to Map or Axis reserves.
Strength requirement for Italian theater set to zero


How did you

1) close the theater boxes.

2) Set the Italian theater box to zero.




I would like to know the answer to these questions also.

The modded scenario looks very interesting. I have copied some of the text in the first post to create a scenario description.

Copy this into a text file and retain the formatting.



Author: Trey Marshall - el hefe modded by kahta


Historical Overview
------------------------------
Facing the threat of Axis success in North Africa, on October 31st 1942
Germany and Italy signed the 1942 Treaty of Versailles with the
Western Allies. The treaty included the following provisions:
Axis withdrawal from Western Europe and Norway, to be replaced with
puppet governments.
No limitation on Lend-Lease to the Soviet Union
Freedom of the Seas- No more embargoes and no more naval combat
between the Axis powers
Western Allies can continue to provide lend-lease to the Soviets

Scenario Overview
------------------------------
Changes to the scenario include:
Axis allies have a slightly better starting position in the Stalingrad area
Western Europe, Norway, and North Africa theater boxes are closed.
All units sent to Map or Axis reserves.
Strength requirement for Italian theater set to zero
Increased Lend-Lease production for the Soviets


Save the text file as 1942 Endsieg 1.02.txt and place into the Scen folder which is in the Dat folder of your WITE 2 install.



_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Steelers708)
Post #: 5
RE: 1942: Endsieg - 4/8/2021 11:31:33 AM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: Steelers708

quote:

Western Europe, Norway, and North Africa theater boxes are closed. All units sent to Map or Axis reserves.
Strength requirement for Italian theater set to zero


How did you

1) close the theater boxes.

2) Set the Italian theater box to zero.




Just had a quick look at the scenario in the editor and I think he has done this through the game event editor.






Attachment (1)

_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Steelers708)
Post #: 6
RE: 1942: Endsieg - 4/8/2021 12:51:59 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
Hi everyone,

I am in the process of moving and don't have access to my computers.

I made the change using the events as described above. Once I am moved into my new home I will make a video showing how I did that.

_____________________________


(in reply to IslandInland)
Post #: 7
RE: 1942: Endsieg - 4/8/2021 6:51:53 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: kahta

Hi everyone,

I am in the process of moving and don't have access to my computers.

I made the change using the events as described above. Once I am moved into my new home I will make a video showing how I did that.


You have really inspired me with this.

I am going to do some experimenting tomorrow.

Thanks.


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to kahta)
Post #: 8
RE: 1942: Endsieg - 4/8/2021 7:10:53 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline

quote:

ORIGINAL: IslandInland


quote:

ORIGINAL: kahta

Hi everyone,

I am in the process of moving and don't have access to my computers.

I made the change using the events as described above. Once I am moved into my new home I will make a video showing how I did that.


You have really inspired me with this.

I am going to do some experimenting tomorrow.

Thanks.




Great! Let me know if you are interested in collaborating on this. I'd welcome any contribution that you'd be interested in making.

_____________________________


(in reply to IslandInland)
Post #: 9
RE: 1942: Endsieg - 4/8/2021 9:32:50 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
You can adjust the TBs by going to the map and using the ctrl-b TB screen. Click on the word "Active" to turn a TB off. Other numbers like requirements can be changed here as well. Happy modding.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to kahta)
Post #: 10
RE: 1942: Endsieg - 4/9/2021 7:47:10 AM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: Joel Billings

You can adjust the TBs by going to the map and using the ctrl-b TB screen. Click on the word "Active" to turn a TB off. Other numbers like requirements can be changed here as well. Happy modding.


Thanks for the input.

I didn't know that and it's good to know.


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Joel Billings)
Post #: 11
RE: 1942: Endsieg - 4/9/2021 4:27:23 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
quote:

ORIGINAL: Joel Billings

You can adjust the TBs by going to the map and using the ctrl-b TB screen. Click on the word "Active" to turn a TB off. Other numbers like requirements can be changed here as well. Happy modding.


I've been messing around with this and it is immensely useful. Thanks again.







Attachment (1)

< Message edited by IslandInland -- 4/9/2021 4:30:06 PM >


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Joel Billings)
Post #: 12
RE: 1942: Endsieg - 4/17/2021 10:56:01 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
For those who have tried this: any feedback so far?

_____________________________


(in reply to IslandInland)
Post #: 13
RE: 1942: Endsieg - 4/19/2021 12:03:31 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
I haven't gotten into TB editing yet to any great degree due to RL but I plan to soon.


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to kahta)
Post #: 14
RE: 1942: Endsieg - 4/27/2021 2:39:05 AM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
1.03 Update coming soon.

Changes include:

Northern theater removed

Extended initiative change date

Italy takes over Garrison duties

Renewed German focus on infantry (security and luftwaffe division OOB changed to infantry)

Flak units released from cities for use on the Eastern front.

Even with these changes, this results in a significant challenge to the Axis.

_____________________________


(in reply to IslandInland)
Post #: 15
RE: 1942: Endsieg - 5/17/2021 7:48:01 AM   
erikbengtsson


Posts: 126
Joined: 3/29/2020
Status: offline

quote:

ORIGINAL: kahta

1.03 Update coming soon.

Changes include:

Northern theater removed

Extended initiative change date

Italy takes over Garrison duties

Renewed German focus on infantry (security and luftwaffe division OOB changed to infantry)

Flak units released from cities for use on the Eastern front.

Even with these changes, this results in a significant challenge to the Axis.


Hi! Interesting scenario. Any news about the 1.03 update?

(in reply to kahta)
Post #: 16
RE: 1942: Endsieg - 5/22/2021 3:07:57 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline

quote:

ORIGINAL: erikbengtsson


quote:

ORIGINAL: kahta

1.03 Update coming soon.

Changes include:

Northern theater removed

Extended initiative change date

Italy takes over Garrison duties

Renewed German focus on infantry (security and luftwaffe division OOB changed to infantry)

Flak units released from cities for use on the Eastern front.

Even with these changes, this results in a significant challenge to the Axis.


Hi! Interesting scenario. Any news about the 1.03 update?



I just updated the original post. I skipped to 1.05 based on removing some of the other theater boxes.


_____________________________


(in reply to erikbengtsson)
Post #: 17
RE: 1942: Endsieg - 5/23/2021 6:39:08 AM   
erikbengtsson


Posts: 126
Joined: 3/29/2020
Status: offline
Thanks!

Won't the removal of Finland and it's army, and the release of Soviet Northern forces, make it harder for the Axis?

(in reply to kahta)
Post #: 18
RE: 1942: Endsieg - 5/23/2021 6:40:58 AM   
erikbengtsson


Posts: 126
Joined: 3/29/2020
Status: offline
I haven't played it yet, but plan to try it on from both the Axis and Soviet perspective.

< Message edited by erikbengtsson -- 5/23/2021 6:42:03 AM >

(in reply to kahta)
Post #: 19
RE: 1942: Endsieg - 5/23/2021 1:18:23 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline

quote:

ORIGINAL: erikbengtsson

Thanks!

Won't the removal of Finland and it's army, and the release of Soviet Northern forces, make it harder for the Axis?


Yes, I want to balance out the advantages the Axis gets.


_____________________________


(in reply to erikbengtsson)
Post #: 20
RE: 1942: Endsieg - 6/18/2021 8:09:47 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
1.08 has been posted.

The game now begins with a Soviet attack on the formations near Stalingrad.

Units arrive in the Balkans because when they were moved to the Axis Reserve via the CSV it resulted in a chronic shortage of trucks. The Axis reserve box was WAD, but the result was that the game had a big shortage.

< Message edited by kahta -- 6/18/2021 8:12:57 PM >


_____________________________


(in reply to kahta)
Post #: 21
RE: 1942: Endsieg - 6/25/2021 6:32:03 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
How did you increase Lend-Lease for the Soviets.

Whenever I try to change anything in the Lend-Lease locations 2775, 2776 and 2777 (Lend-Lease Pacific, North and South) the data in those locations just reverts back to the default numbers when I reload the scenario. I tried setting the FID to 0000. That didn't work nor did just changing the factories to something the Soviets actually produced internally such as T-34s.

Did you increase Maximum Imports for each item of Lend-Lease?




Attachment (1)

< Message edited by IslandInland -- 6/25/2021 6:36:32 PM >


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to kahta)
Post #: 22
RE: 1942: Endsieg - 6/25/2021 6:33:33 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
[Double post]

< Message edited by IslandInland -- 6/25/2021 6:35:06 PM >


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to IslandInland)
Post #: 23
RE: 1942: Endsieg - 6/26/2021 11:38:14 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline

quote:

ORIGINAL: IslandInland

How did you increase Lend-Lease for the Soviets.

Whenever I try to change anything in the Lend-Lease locations 2775, 2776 and 2777 (Lend-Lease Pacific, North and South) the data in those locations just reverts back to the default numbers when I reload the scenario. I tried setting the FID to 0000. That didn't work nor did just changing the factories to something the Soviets actually produced internally such as T-34s.

Did you increase Maximum Imports for each item of Lend-Lease?





Yes, that is what I did.

You make a good point to recheck it, I wonder if this has the desired effect.

_____________________________


(in reply to IslandInland)
Post #: 24
RE: 1942: Endsieg - 6/27/2021 11:10:28 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: kahta


quote:

ORIGINAL: IslandInland

How did you increase Lend-Lease for the Soviets.

Whenever I try to change anything in the Lend-Lease locations 2775, 2776 and 2777 (Lend-Lease Pacific, North and South) the data in those locations just reverts back to the default numbers when I reload the scenario. I tried setting the FID to 0000. That didn't work nor did just changing the factories to something the Soviets actually produced internally such as T-34s.

Did you increase Maximum Imports for each item of Lend-Lease?





Yes, that is what I did.

You make a good point to recheck it, I wonder if this has the desired effect.


I tried it and that also reverts to default numbers.

You might want to check your scenario because I have a feeling the advertised increase in Soviet Lend-Lease isn't actually occurring in the scenario.



_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to kahta)
Post #: 25
RE: 1942: Endsieg - 6/28/2021 12:28:53 AM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline

quote:

ORIGINAL: IslandInland


quote:

ORIGINAL: kahta


quote:

ORIGINAL: IslandInland

How did you increase Lend-Lease for the Soviets.

Whenever I try to change anything in the Lend-Lease locations 2775, 2776 and 2777 (Lend-Lease Pacific, North and South) the data in those locations just reverts back to the default numbers when I reload the scenario. I tried setting the FID to 0000. That didn't work nor did just changing the factories to something the Soviets actually produced internally such as T-34s.

Did you increase Maximum Imports for each item of Lend-Lease?





Yes, that is what I did.

You make a good point to recheck it, I wonder if this has the desired effect.


I tried it and that also reverts to default numbers.

You might want to check your scenario because I have a feeling the advertised increase in Soviet Lend-Lease isn't actually occurring in the scenario.





Thanks- I will check. I'd looked at a simulated run and there were significant stockpiles of LL equipment by mid '44, perhaps there was another reason for that.

_____________________________


(in reply to IslandInland)
Post #: 26
RE: 1942: Endsieg - 6/28/2021 12:48:58 AM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline
1.09 Update

Description updated to remove reference to increased lend-lease.

The Soviets start with large lend-lease equipment stockpiles and mechanized corps OOBs include lend-lease equipment.

Better opening move by

_____________________________


(in reply to kahta)
Post #: 27
RE: 1942: Endsieg - 6/28/2021 6:43:25 AM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: kahta


quote:

ORIGINAL: IslandInland


quote:

ORIGINAL: kahta


quote:

ORIGINAL: IslandInland

How did you increase Lend-Lease for the Soviets.

Whenever I try to change anything in the Lend-Lease locations 2775, 2776 and 2777 (Lend-Lease Pacific, North and South) the data in those locations just reverts back to the default numbers when I reload the scenario. I tried setting the FID to 0000. That didn't work nor did just changing the factories to something the Soviets actually produced internally such as T-34s.

Did you increase Maximum Imports for each item of Lend-Lease?





Yes, that is what I did.

You make a good point to recheck it, I wonder if this has the desired effect.


I tried it and that also reverts to default numbers.

You might want to check your scenario because I have a feeling the advertised increase in Soviet Lend-Lease isn't actually occurring in the scenario.





Thanks- I will check. I'd looked at a simulated run and there were significant stockpiles of LL equipment by mid '44, perhaps there was another reason for that.


I've been trying to remove Lend-Lease from the North and South locations but increase the Pacific location Lend-Lease quantities.

So far everything I've tried makes no difference and after saving the scenario it always reverts to the default numbers.

I'll be happy when a manual for the editor is released.

_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to kahta)
Post #: 28
RE: 1942: Endsieg - 6/28/2021 4:13:41 PM   
Karri

 

Posts: 1137
Joined: 5/24/2006
Status: offline

quote:

ORIGINAL: IslandInland

I've been trying to remove Lend-Lease from the North and South locations but increase the Pacific location Lend-Lease quantities.

So far everything I've tried makes no difference and after saving the scenario it always reverts to the default numbers.

I'll be happy when a manual for the editor is released.


It's generic data, and generic data cannot be saved per scenario as it is (same applies to OOB, factories and plenty of other things). You have to modify and save it over the originals. The promised editor changes will "fix" this.

(in reply to IslandInland)
Post #: 29
RE: 1942: Endsieg - 6/28/2021 4:45:36 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: Karri


quote:

ORIGINAL: IslandInland

I've been trying to remove Lend-Lease from the North and South locations but increase the Pacific location Lend-Lease quantities.

So far everything I've tried makes no difference and after saving the scenario it always reverts to the default numbers.

I'll be happy when a manual for the editor is released.


It's generic data, and generic data cannot be saved per scenario as it is (same applies to OOB, factories and plenty of other things). You have to modify and save it over the originals. The promised editor changes will "fix" this.


That is what I suspected. I guess I will have to wait.


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Karri)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> 1942: Endsieg (1.10 Update) Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.801