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Question on Yes/No choices on Base supply

 
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Question on Yes/No choices on Base supply - 2/7/2022 3:21:19 PM   
kennonlightfoot

 

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I can't find a reference to what these settings do so far in the documentation. Can someone tell me?

In the Base screen there are four Yes/No flags you can set for:
Supply
Fuel
Oil
Resources

What do these settings do?
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RE: Question on Yes/No choices on Base supply - 2/7/2022 3:48:15 PM   
Nomad


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These are switches added by a patch. They turn on or off stockpiling for those items. Note that stockpiling supply does not keep LCUs that are not in the base from using supply,
but the base will not send supply to other bases near it.

(in reply to kennonlightfoot)
Post #: 2
RE: Question on Yes/No choices on Base supply - 2/7/2022 5:04:45 PM   
WEXF

 

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I believe one of the best uses of the + for supply is to try and keep 20K supply at a key base for support of air groups.
WEXF

(in reply to Nomad)
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RE: Question on Yes/No choices on Base supply - 2/7/2022 7:53:54 PM   
kennonlightfoot

 

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Thought it might be something like that but wasn't sure. Thanks.

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RE: Question on Yes/No choices on Base supply - 2/9/2022 2:51:56 PM   
kennonlightfoot

 

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I finally got to the Let's Play video that explains using these Yes/No flags. The description of what they do implies it is telling the game how much supply to request and stockpile. But this leads to another question, does the game actually do anything with these numbers and flags?

Since I am playing the game with the Automatic convoy system turned off, I don't see the game doing anything with these settings. It won't have any supply or fuel to stockpile unless I create cargo and tank transports to move it there. It won't have anything to stockpile unless I move more than is being used.

So appears to me these are just reminder flags and numbers so when I check the base I know I meant to build it up.

Or, does it actually cause the game to do something in the back ground?

(in reply to kennonlightfoot)
Post #: 5
RE: Question on Yes/No choices on Base supply - 2/9/2022 3:33:04 PM   
Maallon


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Yes, as said above with the stockpile flag the base won't send supply/fuel/resources/oil to other bases.
The game tries to send 3x the amount of supply to a base that it is requesting.
So if you set the amount requested to 10.000, the game will try to keep the amount at 30.000 there.
This also applies for fuel.
Supply/fuel/resources/oil can be moved over land. The amount moved per turn depends on the hex terrain type.

Of course if there isn't enough stuff available, then nothing can be moved around. Also the movement over land takes time.
While you can see instantaneous changes in places like the Japanese Home Islands where most bases are connected via major railroads,
moving supply around through the jungle of New Guinea will take time.

I would recommend reading Alfred's Logistic 101 Guide:
https://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=�

(in reply to kennonlightfoot)
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RE: Question on Yes/No choices on Base supply - 2/9/2022 7:34:27 PM   
kennonlightfoot

 

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Thanks for the link. That was the kind of information I was looking for.

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RE: Question on Yes/No choices on Base supply - 2/15/2022 1:43:52 PM   
Ian R

 

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Alfred really did have the answers to a lot of this stuff.

Unfortunately he is no longer a poster here because some people were so thin skinned, they couldn't rationally deal with it being pointed out they were wrong.



quote:

ORIGINAL: Maallon

Yes, as said above with the stockpile flag the base won't send supply/fuel/resources/oil to other bases.
The game tries to send 3x the amount of supply to a base that it is requesting.
So if you set the amount requested to 10.000, the game will try to keep the amount at 30.000 there.
This also applies for fuel.
Supply/fuel/resources/oil can be moved over land. The amount moved per turn depends on the hex terrain type.

Of course if there isn't enough stuff available, then nothing can be moved around. Also the movement over land takes time.
While you can see instantaneous changes in places like the Japanese Home Islands where most bases are connected via major railroads,
moving supply around through the jungle of New Guinea will take time.

I would recommend reading Alfred's Logistic 101 Guide:
https://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=�



_____________________________

"I am Alfred"

(in reply to Maallon)
Post #: 8
RE: Question on Yes/No choices on Base supply - 2/15/2022 4:03:09 PM   
Nomad


Posts: 5905
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From: West Yellowstone, Montana
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Sorry, I misread the post.

< Message edited by Nomad -- 2/15/2022 5:28:06 PM >

(in reply to WEXF)
Post #: 9
RE: Question on Yes/No choices on Base supply - 2/15/2022 5:18:12 PM   
WEXF

 

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Joined: 9/7/2020
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quote:

ORIGINAL: Nomad


quote:

ORIGINAL: WEXF

I believe one of the best uses of the + for supply is to try and keep 20K supply at a key base for support of air groups.
WEXF


This is not good advice. Use the supply demand spinner for this purpose.

I rarely use the stockpile option for any item. It has to be used with caution.



My suggestion was to use the + to get to 20K supply. I think the spinner is where the + shows up.
WEXF

(in reply to Nomad)
Post #: 10
RE: Question on Yes/No choices on Base supply - 2/15/2022 7:32:27 PM   
btd64


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One quick note, if you set the "spinner" to 7000 your base will bring in 21k supplies. That's because it brings in 3x the number you set....GP

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(in reply to WEXF)
Post #: 11
RE: Question on Yes/No choices on Base supply - 2/16/2022 6:41:59 AM   
Chris21wen

 

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quote:

ORIGINAL: kennonlightfoot

I finally got to the Let's Play video that explains using these Yes/No flags. The description of what they do implies it is telling the game how much supply to request and stockpile. But this leads to another question, does the game actually do anything with these numbers and flags?

Since I am playing the game with the Automatic convoy system turned off, I don't see the game doing anything with these settings. It won't have any supply or fuel to stockpile unless I create cargo and tank transports to move it there. It won't have anything to stockpile unless I move more than is being used.

So appears to me these are just reminder flags and numbers so when I check the base I know I meant to build it up.

Or, does it actually cause the game to do something in the back ground?



It works, but understanding it is a different thing so here's my interepation. I'm assuming one route here but there's few (none!) locations on the map where this applies.

If there's no supply then nothing moves.
Each base keeps 3x its requirement so won't pass on supply if it has less.
Supply only moves during the overland supply phase from one base to the next connected base.

From this logically to move supply from chain of bases a to d it would take three turns as it goes though b and c using the shortest movement route. Setting b or c to stockpile will stop the flow? Turning them up will siphon off the flow reducing how quickly d gets to it's requested amount.

One question thing I've never got is will base D draw supply from more than on base, say A and B if B is not in the chain?

Use the 5 key you can see the actual % supplied from one base to any hex it can acutually reach.

If my perceptions on this is crap please uncrap me.



(in reply to kennonlightfoot)
Post #: 12
RE: Question on Yes/No choices on Base supply - 2/16/2022 3:19:17 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Chris21wen


quote:

ORIGINAL: kennonlightfoot

I finally got to the Let's Play video that explains using these Yes/No flags. The description of what they do implies it is telling the game how much supply to request and stockpile. But this leads to another question, does the game actually do anything with these numbers and flags?

Since I am playing the game with the Automatic convoy system turned off, I don't see the game doing anything with these settings. It won't have any supply or fuel to stockpile unless I create cargo and tank transports to move it there. It won't have anything to stockpile unless I move more than is being used.

So appears to me these are just reminder flags and numbers so when I check the base I know I meant to build it up.

Or, does it actually cause the game to do something in the back ground?



It works, but understanding it is a different thing so here's my interepation. I'm assuming one route here but there's few (none!) locations on the map where this applies.

If there's no supply then nothing moves.
Each base keeps 3x its requirement so won't pass on supply if it has less.
Supply only moves during the overland supply phase from one base to the next connected base.

From this logically to move supply from chain of bases a to d it would take three turns as it goes though b and c using the shortest movement route. Setting b or c to stockpile will stop the flow? Turning them up will siphon off the flow reducing how quickly d gets to it's requested amount.

One question thing I've never got is will base D draw supply from more than on base, say A and B if B is not in the chain?

Use the 5 key you can see the actual % supplied from one base to any hex it can acutually reach.

If my perceptions on this is crap please uncrap me.


A couple of caveats:
LCUs outside a base can still draw supply from the base no matter the stockpiling or increased draw settings for the base. As in real life, front line troops have priority for their needs.

And the 5 key revelation is the potential for the supply to reach that hex. The numbers on the map obviously exceed 100, so the number for a single hex is only relevant if it held an LCU demanding all that supply and none of the other hexes had any demands for the supply. And of course, better transportation corridors are more likely to conduct supplies to the target hex than rough/jungle/forest/mountain/swamp terrain hexes.


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(in reply to Chris21wen)
Post #: 13
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