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Animation Graphics Variety

 
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Animation Graphics Variety - 2/17/2022 1:46:56 AM   
berto


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Joined: 3/13/2002
From: metro Chicago, Illinois, USA
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It maybe escapes your notice, but if you follow the action closely, you might observe great variety in the game's combat animations.

For example, in the attached AnimateIndirectFireExplosion0d file, you will observe the many different explosion types, and early stops and starts.

In addition, the game code mixes it up, with sometimes one, sometimes two, often three explosions per arty fire, with randomized patterns and sequences.




Attachment (1)

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Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
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RE: Animation Graphics Variety - 2/17/2022 1:48:38 AM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Assault animations are even more varied. Look at the variety, in particular the gaps in the frame sequencing, in the attached AnimateAssaultExplosion0d file.




Attachment (1)

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to berto)
Post #: 2
RE: Animation Graphics Variety - 2/17/2022 3:58:51 AM   
Rosseau

 

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Joined: 9/13/2009
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Yes, I've been more amazed at the detailed programming and scenario design to notice this cool graphics stuff.

Anyway, I heard that A Wargamers Needful Things web site is close to approving a 6,000-word review of the game.

Best wishes!

(in reply to berto)
Post #: 3
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