Alexandra
Posts: 546
Joined: 12/7/2000 From: USA Status: offline
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Hi all - I'm back with a new campaign AAR. This time it's the Italy-Greece campaign 'Italians at War'. Hope you all like - and note, if you haven't played it yet, all these posts might contain spoilers.
Campaign AAR: Italians at War
In this campaign, I'll be commanding an Italian force during the invasion of Greece.
Force OOB:
HQ
1 Alpini Company
1 Para Company
1 Engineer Company
1 Flame Tank Platoon (CL-35 tank)
1 Armored Car (Heavy) Platoon (Fiat-SPA 611/35)
1 Motorized AT Company (90mm guns)
Notes: Due to a slight point overspill, I did not get 1 of the AT Companies trucks.
Mission One:
Mission: I have to take the Greek village of Perati and it's bridge, 3 hills, running to the southeast, and then another town, Kalibaki.
Support Forces: 2 batteries 100 mm OBA, 2 scout sections.
The plan: I will advance as rapidly as possible with infantry. The armor will suport the infantry, with the a/c's being mobile anti armor support. The AT guns will hold taken objectives, as I don't expect much enemy armor. However, I can bring them forward if need be, as they have organic trucks. I can also attack on both sides of the river and will do so. I'll use the Alpini, the flame tanks, half the AT guns, and 1 scout section to move on the north side of the river, to attack the town and bridge from the north. The remaining element of the force will deploy south of the river, with an inital objective of the northern hill, which will also cut off any defenders of the bridge.
Premission: We hit the hill, as well as potential forward defense points with arty.
Turn One: All forces advance - almost. As the plan hits it's first snag, we discover that the AT company tranport vehicles are too small to move the guns! We call for heavy trucks! (Normally, I don't call for reinforcements, but as I'm using the vehicle the OOB gave me, I feel justified in getting ones that will work.) Until they arrive, my reserve firepower is useless! There is no enemy contact.
Turn Two: We advance. Recon elements south of the river spot enemy recon - cavalry. We call for arty, to disrupt the recon screen. *** Enemy recon movement is detected, but there is as yet no fire.
Turn Three: A para squad skimishes with a recon element. The engineer's attached recon team crosses the stream. We call for more arty strikes on hill one. *** More fire at the enemy cav as enemy mortar fire lands behind the para's.
Turn Four: Alpini forces are closing on Perati village. More para skirmishing, while the para scout section - well one of them - secures a wooden bridge so the a/c's can cross the stream. The engineers start to cross the stream. *** The enemy cav mills around, doing nothing. Enemy mortar fire, though, is hitting the para's now.
Turn Five: The trucks arrive! Unfortunately, they are north of the river, so we need to take the Perati Bridge before most of them can move to get the AT guns. We will have two mobile guns though. Scouts pick up enemy forces in and around the bridge. Alpini forces destroy an enemy recon team. The para's start to cross the stream, and most of the a/c's get across as well. Most of the engineers are across. *** Skirmishing between Alpini recon and Greek infantry. We spot 2 Greek vehicles moving towards the Perati bridge.
Turn Six: Alpini forces drive back enemy cav. The para's keep crossing the stream. The engineers are fully across, and are going to drive deep for Hill Two. *** More skirmishing between the Alpini and the Greeks. A third enemy vehicle is spotted.
Turn Seven: The Alpini advance, killing another Cav Recon team. They also destroy a ground recon team. All other forces advance with no contact. *** More skimishing near the village destroys a Greek Cav squad.
Turn Eight: Alpini forces push into the village, driving back two enemy squads. All para's are across the stream, and with the a/c's are moving towards Hill One. *** The enemy shells the Alpini heavily, as thier vehicles move towards the Para's, and the engineers come under sniper fire. The Alpini kill another cav recon team.
Turn Nine: Alpini forces slowly push into Perati, though enemy forces are starting to resist. The lead a/c engages the lead enemy vehicle. It hits with the first shot, and the enemy crew bailed out. The next shot sent the men scurrying away and also lit the vehicle on fire. The engineers kill a sniper. *** More fighting in the village forces the Greeks back. The second enemy vehicle is engaged in close combat, and damaged, by the para's.
Turn Ten: Command orders us to take the hill east of Perati, now, as well and it's added to the Alpini's orders and designated Hill Four. Alpini forces knock out an ATR team, and a flame tank kills a Greek squad. The north side of the bridge is occupied by a recon team. 3 of my a/c's work together to kill the next enemy vehicle. The last darts forward, to scout, and intercepts a column of Greek owned Italian trucks. *** Arty fire hits both sides strongly. Our advance scout car is knocked out by an ATR team. It was engaged from behind by the pretty smart team.
Turn Eleven: The Alpini clear the village and the approaches to the hill. Recon teams take the bridge. My plan is to leave one squad and an ATG on the hill and one squad, the brixia teams, and the other gun in the bridge area, and to advance with all other forces. The para's drive a squad back towards Hill One. We kill the third enemy vehicle with a gas bomb but not before it kills one of my a/c's and damages a second. *** We have minor skirmishing with Greek forces all across the line.
Turn Twelve: We have fighting with a squad near Hill 4. Half the hill is in our hands. Alpini and flame tanks begin crossing the bridge, and the Alpini find and kill an enemy FO team. The para's advance is strung out, mostly due to arty suppression, but they are still moving. *** More fighting with the Greeks at Hill 4 - they now have three squads in the area. We lose a flame tank to an ATR team, and they lose a squad to the para's near Hill One.
Turn Thirteen: We drive back 2 squads and take Hill 4. Alpini advance over the bridge, and drive back the ATR team as well as kill a MG team. The Perait defensive forces are mostly in position. The para's destroy one Greek recon team and force another back on Hill One. *** Heavy Greek counterattacks along the front. However, they are costly to the enemy as he loses 2 squads, one recon team, and a vehicle.
Turn Fourteen: A Greek squad is destroyed on Hill Four. More Alpini cross the bridge while the para's with flame tank support take half of Hill One, destroying a recon team and a squad. One to two Greek platoons are near or on the hill, however. The para's knock out a vehicle and kill an ATR team. The engineers destroy a rifle squad. *** Heavy fighting on hill one drives back two of my squads and destroys on of thiers. In the center, they launch a 4 vehicle attack, but one is quickly killed and a second immobilized.
Turn Fifteen: We maul the enemy along the front. We lose an ATR team but kill one of thiers, as well as 4 squads and a vehicle. *** Enemy counterattacks cost them another squad, ATR team, and vehicle.
Turn Sixteen: The fighting intensifies. Both sides lose a squad at Hill Four. In the fight for Hill One, we kill a MG team and an ATR team while we lose two recon teams. Most of the hill is in our hands, as we push two squads off it. The para's kill one enemy vehicle and immobilize another. *** More fighting around Hill One as the Greeks counterattack, but we hold.
Turn Seventeen: We kill a MG team near Hill Four. We destroy two squads on Hill One, and an ATR team near it. For the moment, we hold the entire hill. An enemy sniper is also killed. *** An enemy counteattack on Hill Four costs them a squad. Para's and Engineers' come under harrassment fire.
Turn Eighteen: We destroy a squad on Hill Four, and advance from One where we kill one counterattack squad and push back two more. *** The enemy loses a squad south of Hill One, and we lose the Engineer recon team in minor fighting.
Turn Nineteen: We advance, driving back another Greek squad. We also knock out a 37mm ATG position on the bridge over the stream near Hill Two. *** The enemy counterattcks agressively, and loses two more squads.
Turn Twenty: We advance, overrunning a squad, but lose a flame tank to an ATR team. *** The enemy skirmishes with us. Enemy cav is seen moving foward from Hill Two.
Turn Twenty-One: We keep advancing, and overrun an ATR team. The advance is slow, though, and enemy resistance is strong. *** More skirmishing as the enemy continues to commit cav units to the fight.
Turn Twenty-Two: Slow movement, as the enemy defends well. We kill a MG position, but make limited forward progress.
Turn Twenty Three: We advance on. We overrun a 37mm ATG position, and kill enemy recon and ATR teams.
Turn Twenty-Four: We overrun two more gun positions, a 37 and a 75. However, we lose an engineer squad near Hill Two. *** The Greeks destroy one of my para squads and maul another Engineer squad.
Turn Twenty-Five: We push towards Hill Two and in the process destroy two enemy squads and a MG team.
Turn Twenty-Six: We push onto the hill, under the cover of arty fire.
Turn Twenty-Seven: Heavy fighting starts for the crest of Hill Two. *** We lose a squad in more of the incessant skirmishing.
Turn Twenty-Eight: We destroy one squad on the hill and shove another back down it. *** Heavy counterattack on Hill Two is defeated and the enemy loses a squad. Elsewhere, we lose an engineer squad.
Turn Twenty-Nine: We surge one the hilltop, taking it in a bloody surge that leaves three Greek and One Italian squads destroyed, and we brace for them to counterattack. *** They do counter, briefly, before falling back. I order a halt to the operation, as we lack the strength to drive further.
Results: Draw: 2100 to 1772 with me as the high score.
Losses:
Italy: 183 men, 5 AFV.
Greece: 439 men, 2 arty, 1 soft vehicle, 6 APCs.
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"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
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