Paul Vebber
Posts: 11430
Joined: 3/29/2000 From: Portsmouth RI Status: offline
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AS far as simulating command and control, you're right! I read an interesting piece on Jim Dunnigan's www.strategypage.com where one of the reviews made aa GREAT observation: basically in the real world C3 is all about ENABLING activity, while in games C3 is all about RESTRICTING what a player can do...
Now the C3 rules in the game are there not to simulate C3, but to restrict the player in how flexibly they can use their troops.
They have 2 goals:
1) Think platoons when you manuever, not squads. With C2 on the game is not about squad movement, but Platoon movement, your squads are "distributed steps" that make up your platoons.
2) Think ahead. You need to plan your units objectives at least to some extent or you will run out of orders and your units will get "stuck". An artificail penalty? Sure, but if you manuever by platoon (meaning conduct your bound and overwatch by alternating platoons, not squads within platoons) it actually doen't work half bad...
That's really what they are about. More to limit what a player can do, not to really simluate C3. Hopefully that will come in time :-)
Defend mode needs a little explaination. IT is really a "transition" between troops that are oriented toward advancing toward their objective, and achieving "dug-in" status.
"Dug-in" is a bit of a misnomer, it is really more "improved position" but that doesn't fit :-) That is why tanks can "dig-in". Its more moving around within the hex to find a "sweet spot" in the "micro-terrain" within the hex. That is why ot takes a few turns to find it, and its assumed engineers are more better trained in "terrain analysis" and speed the process.
So defend means "searching for an improved position" more than "diggin holes in the ground".
The effect of Combat friction is shown in the reduction in movement points for being "close to the enemy" (the asterisk) or shot at within 2 turns (#). Though It could also be added to the C3 arena.
As it is a lot of players don't like the restrictions on their movement! Everybody likes detail in weapons modelling, but "realistic" C3 rules would have folks wanting my head :-)
Hopefully we can "wean them onto it"
[This message has been edited by Paul Vebber (edited 05-23-2000).]
[This message has been edited by Paul Vebber (edited 05-23-2000).]
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