Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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Hmmm, started a new campaign against the Poles. The follwing may provide something of a lesson on inaccurate combat reports.
There seems to be something of a funky quirk with this new campaign, or perhaps the original campaign was the funky one, or.... In any case, I reported, before, that I often saw "pristeenly" accurate armor ratings (95% of the time) when shells hit, much more than you would expect from real battle (with my then contention that this would reflect that angle computation wasn't meant to be reflected in the messages, but behind the scenes, and that this would mean the messages were just grossly off), and that all the radically off armor ratings were always in favor of the Poles. Now, new campaign, either the thrill of a new game had me a little myopic, or this one is playing differently. NOW, I've seen Gerry armor grossly off as well. Not only that, but I've seen shells penetration amounts grossly off, though I don't think I've seen them in combination. For example, I believe the PZIVC's HE rating is 24, whereas I've seen it at "1" from a range of two. Now, either this is supposed to reflect a dud shell, or we are seeing the penetration calculation being applied in one instance to armor thickness being more, compensating for angle, or as I would prefer, shell force being lessened by angle. Are the numbers "always" reflecting angle difference by showing more armor than there, or does it apply to the shell force every once in a while? It seems as though I've seen far more thicker armors, than I've seen smaller force of shell hit.
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