pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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quote:
ORIGINAL: LLv34_Mika Ok, is there any chance to pick a primary target? (eg attacking troop transports first or only CVs, etc)? Another problem is that if two task forces are within the range of my bombers they sometimes pick the absolutely wrong target. They attacked a few transports and light cruisers instead of the TF with the CVs. In return my AI opponent almost sunk my CVs! Well, this has been a point of controversy here since day one. Many players have expressed a desire to be able to specify naval attack targets. The problem is that this would destroy one of the primary design ideas behind the game. UV was to be an "operational" game where you had only limited control over your subordinate commanders. You would issue the general directives, then have to sit back and watch your idiot AI assistants do any number of stupid things, like send an entire carrier TFs strike aircraft after two transports while the enemy "death star" blew the guts out of your CVs. In the two years since UV was published, the drift has been toward more player control, although the designers seem to have taken a stand against allowing naval strike target selection. WitP, as I understand it, preserves the basic UV scheme, but adds modifications that prevent your local commanders from committing some of the worst stupidities (sending LBA unescorted to attack a couple of MSWs at a base where there are 100+ fighters available for CAP, for example). Still, individual TF targeting is not something that will be allowed. Whether this is a good thing or not, it is a reality of the game system.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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