ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: Erik Rutins Foliveti, quote:
ORIGINAL: foliveti I have an HP desktop about 2 years old. Whenever I try to play the game, it crashes during the first turn air attack on Singapore. (no error message, it just turns black and shuts off) I have updated the direct x file. Turning the animations off does not help. But, if I change the name of the sound directory, it will work. However, I miss the sound. I am not a techie so anyone willing to help must use small words. I am wondering if this is a memory problem and whether buying additional memory may help. There is 512 meg of ram, but all of the junk that runs in the background seems to soak up about 150 meg. Any suggestions would be greatly appreciated. I believe this is being worked on and is the same sound problem reported on some other systems. If your drivers are completely up to date, then try playing with sound off for the time being until we can get this fixed and a patch uploaded. Sorry for the inconvenience. Regards, - Erik Damned DirectX for a turn based wargame???? I can play all types of sound files, and certainly ANYTHING video that a turn base wargame could ever need to have. It just amazes me that this genre continues to try and use Direct X for anything when all it ever uses this stuff for are intro music and video??? DirectX also locks you people into WIN32. Yea that's what most people have today, but there are a lot MAC and Linux users out there, a hell of alot of Linux users are wargamers as well that have to come back to WIN32 just to play their games. DirectX seems like a high price to pay for a genre that really has NO NEED WHATSOEVER to have to use this API for ANYTHING these games require. I have been railing against using DirectX for turn based wargames for YEARS. So you people have now bought a major bug for an API you don't even really need???? Amazing. Simply amazing. Who the hell makes these design decisions?
< Message edited by ZOOMIE1980 -- 6/28/2004 6:43:13 AM >
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