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Aerosled troubles

 
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Aerosled troubles - 1/24/2002 6:32:00 AM   
asgrrr

 

Posts: 529
Joined: 9/18/2001
From: Iceland
Status: offline
I am trying to model a combat snowmobile, a wooden sled powered by an aero engine. What I need is a unit type with good cross-country performance (3 in clear snow hex) that will be fired on by AI small arms. Discovered the AI will only fire machineguns and such at a few vehicle types (mainly trucks) no matter whether the target is armored. The thing is, I don't want this sled thing to be road-bound like trucks.

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Never hate your enemy.
It clouds your judgement.
Post #: 1
- 1/24/2002 6:39:00 AM   
bigtroutz


Posts: 2417
Joined: 4/22/2001
From: Montana, USA
Status: offline
Penetrator, it sounds like you have cabin fever, hehe (me too). BTW, do you fish for trout or salmon ?

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Post #: 2
- 1/24/2002 7:57:00 AM   
Panzer Leo

 

Posts: 526
Joined: 6/13/2001
From: Braunschweig/Germany
Status: offline
Try "prime mover", might work...

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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL]

Mir nach, ich folge euch !

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Post #: 3
- 1/24/2002 12:48:00 PM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
Bicycle infantry - at least they can't go into buildings.... make funny noises.

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Post #: 4
- 1/25/2002 12:12:00 AM   
asgrrr

 

Posts: 529
Joined: 9/18/2001
From: Iceland
Status: offline
Thanks dudes - but these won't do.
Is there any way to use Chlanda's editor (or anything else) to change things like unit type, move sound, armor, in an exported scenario?

_____________________________

Never hate your enemy.
It clouds your judgement.

(in reply to asgrrr)
Post #: 5
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