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Maximum Attacker's strength

 
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Maximum Attacker's strength - 10/31/2004 6:02:02 PM   
Charly G


Posts: 157
Joined: 9/25/2004
From: France
Status: offline
After some combats with many units, I've noted there is a maximum Attacker' strength, it's 255. I know it was similar in KP, but I don't remember why this rule applies and I don't find the information in the User Manual.
Please can someone help me.

Thank you

Charly G

< Message edited by Charly G -- 10/31/2004 8:21:34 PM >
Post #: 1
RE: Maximum Attacker's strength - 11/1/2004 1:39:46 AM   
Gregor_SSG


Posts: 681
Joined: 3/6/2003
Status: offline
quote:

ORIGINAL: Charly G

After some combats with many units, I've noted there is a maximum Attacker' strength, it's 255. I know it was similar in KP, but I don't remember why this rule applies and I don't find the information in the User Manual.
Please can someone help me.

Thank you

Charly G


Charly,

Programmers don't count like normal people, because they're really working with with binary numbers. There's a heap of things in the BIN system limited to 255, most of which you won't run into. The number 255 is programmer speak for 256, because all programmers count from 0.

People have tried to make programmers count from 1, like the rest of us, but they got migraines and wouldn't leave their room until they were allowed to resume their old ways.

Gregor

_____________________________

Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.

(in reply to Charly G)
Post #: 2
RE: Maximum Attacker's strength - 11/1/2004 8:27:06 AM   
Charly G


Posts: 157
Joined: 9/25/2004
From: France
Status: offline
Thank you for your answer.
Because programmers, it's important to know the Maximum Attacker's strength is 255 when selecting units for a battle. It's a big advantage for the defender in some very important position to hold.
Poor Monty, he doesn't need programmers help the German in the defense of Caen

Charly G

< Message edited by Charly G -- 11/1/2004 6:18:25 PM >

(in reply to Gregor_SSG)
Post #: 3
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