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artillery - 8/29/2004 10:38:24 PM   
Spinoza

 

Posts: 36
Joined: 7/23/2004
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Is it true that in real combat the artillery played such a great role. In fact, as i play Korsun Pocket more and more, i see that a good attack with lots of units and combatstranght is almost nothing with artillery. any comments ?????
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RE: artillery - 8/30/2004 3:27:09 AM   
Fred98


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Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Yes and there are some tricks to making the best use of your artillery:

Never use more than you need – because you might need it in another battle in the same turn. Example:

Say you have reached 9 –1 and you would like to reach 10-1. So click on the artillery icon and the computer gives you an artillery unit with 2 shifts and so you have now achieved 11-1. But you can never exceed 10-1 so you have wasted a shift. So find an arty unit with a shift of 1 and add it into the battle then remove the arty with the shift of 2.

Or: Keep the 2 step arty unit and instead remove a shift from the leader or one shift from the off board arty. Again, this brings you back for 11-1 to 10-1.


And arty in defence is very important. Did you know that in defence, you can only ever use 1 arty unit. When the opponent makes an attack, the computer will choose ONE of your in range arty units at random and that will be used in defence. So if you have an arty unit with 2 shifts in defence, its a good idea to have him within range of the most important part of your defensive line. I did some testing and worked out that the computer does not choose at random. If there are 2 arty units in range it will choose the one with the most defensive steps. Position it wisely.

_____________________________


(in reply to Spinoza)
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RE: artillery - 10/15/2004 2:57:33 AM   
bostonrpgmania


Posts: 271
Joined: 9/14/2003
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Great Joe
Thanks
Any tips for terrain?

(in reply to Fred98)
Post #: 3
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