KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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Do any designers want to touch simulating 21st century ground combat? With the subject matter in the headlines every day, and the ability to distinguish who the "bad guys" are being sometimes questionable, how can this be addressed in game design? I noticed the same reluctance to approach the Vietnam War until Microprose came up with a great game simply called "Vietnam" during the mid-80s. It was a C-64 game, and I still have a copy of it. It had scenarios covering the 1954-1972 period, and I thought it was very well done. The accompanying booklet was full of information, and it encouraged me to learn more about the strictly military aspects of the war. Would a similar operational/tactical-level game for the Gulf Wars even be doable? I ask this not to generate political discussion about the merits of the war, but simply to ask if enough information is available to represent it in game format. Now, given that the regular Iraqi Army was soundly defeated in both wars, but the guerrilla war still rages, a similar approach to Microprose's game may be the solution. In that game, the NVA and VC units were frequently invisible until direct contact was made, and even then, they had a propensity to disappear unless completely surrounded and pulverized by the combined weight of US artillery, airpower, and a tight cordon of ground units. Even if they were destroyed, a cadre could survive and slip away to reform. This is basically what we are faced with now, so there's a starting point for a game. If you eliminate the political aspect, you are simply faced with this juggernaut trying to swat flies with sledgehammers. Having played that Microprose game many times in past years, it was frustratingly difficult to achieve victory. The game pulled no punches, and graphically illustrated the situation that confounded the US commanders' desire to fix, fight and destroy the enemy. Would you want to play a game like this, and how should it be approached?
< Message edited by KG Erwin -- 11/23/2004 10:27:18 PM >
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