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What's new in stun 2?

 
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All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Starships Unlimited v3 >> What's new in stun 2? Page: [1]
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What's new in stun 2? - 9/11/2001 8:21:00 AM   
Grimjack

 

Posts: 1
Joined: 9/5/2001
From: Milwaukee, WI
Status: offline
I was just wondering what improvments, besides the graphics, are going to be made to stun 2? It looks like the UI is getting revamped (it needed it) and a few more techs are being added (more non-starship techs would be nice) but it would be nice if we could get an offical list from the Dev team.

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- 9/11/2001 7:43:00 PM   
Andrew Ewanchyna

 

Posts: 229
Joined: 8/24/2001
Status: offline
Just curious, what parts of the interface do you dislike the most?

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- 9/13/2001 5:38:00 AM   
Meatboy Dogfood

 

Posts: 18
Joined: 9/7/2001
Status: offline
Howdy Andrew I am over from Ikon board now. In responce to your question. Could you seperate ship and planet management into different menus, and could you make colonising a planet a less complcatited task. Like the tip system, it should stay the same. Also Like the Reasearch\Diplomicy\Intel\ and Finances screens just the way they are. Hope it helps.

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