carnifex
Posts: 1295
Joined: 7/1/2002 From: Latitude 40° 48' 43N Longtitude 74° 7' 29W Status: offline
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My Japan tips (vs AI): 1) Take the one Chinese province with the resource in it the first turn and repair it. Do not use overkill. A bombarding light ship, 2 planes, the non-militia adjacent ground forces and maybe 2 amphibious Artys should do it. Take the other non-coastal province on turn 2. 2) Do not use militia in any attacks ever. 3) Start moving all your infantry and good units to Indochina. Leave 3 militia in Manchuria, 1 militia in the northernmost China province, and maybe 2 inf, 2mil and an arty in the 2 southern ones. 4) Move all your air to southern China and bombard their main stack. All your air means all your air - rebase your Carrier Air to China as well (sans carriers). Your goal is to reduce that stack to around size 4 by Summer 41. If you don't the Chinese will launch an attack the turn after you declare war on the WA and likely take your province. Bombard them even on turn 1 (you will only be able to get a couple of airplanes in there - but do it anyway). 5) You should plan on declaring war in Fall41 or Winter42 (I prefer F41). You should be able to take the entire southern resource area in one turn and repair it. To this effect you will need 130 supply to repair the resources and another 10 for repairing railroads, IN ADDITION to any supply expended in the attacks. You should be building 30-45 supply every turn and sending it to Indochina (and some to southern china to feed your bombers). You will also need about 12 ground units in Indochina to take all your objectives. You CAN carry out this operation without building a single extra transport, but it will be close. Use your Paras to take one of the resource islands. After you capture everything, repair it all. Then use the remaining strat move capacity to withdraw the invading forces except for whatever garrison you want to leave. Send those guys to Siam or thereabout as they will have to trek north as a force, lest the WA destroy them piecemeal. Move supplies in with them - there are no RR there. 5) Never use a supply point you absolutely do not have to. You are setting up for the main attack but you have time. Wait for next turn to move that piece using strat movement. 6) Strip supply from all your islands except for 1 supply point on each, and 3 supply on any base that has an adjacent light ship. If you also strip the ground units, be aware that you might not have time to replace them, which you will HAVE to. Whatever you do, make sure you do it all in the first 2 turns because you will definitely need all those outlying transports to move your main army and supplies to Indochina. IMPORTANT: Since your convoy system is so important, make sure the VERY FIRST THING you do each turn is to move your transports where you need them. Once you use them, they are stuck in place. 7) Build Tac, Fighters, Torpedo Planes, a Transport or two, a couple of Artys and some Inf. Above all build supply. Don't worry about research at all until after the WA war starts and you can see what they are researching. Remember that you have one Carrier in the build spiral - make sure there is a plane for that Carrier when it arrives. 8) You only need 4 transports to maintain your economy. Protect each such zone with at least one Light Ship and 2 airplanes. The turn after you declare war on the WA you will see at least 3 subs off the coast of northern Japan. Be prepared to deal with those - it's easier now than when they scatter. The WA will send SURFACE forces to screw with your transports unless you cordon off the adjacent zones with active airbases (they like to sneak in through the zones just south of the Philippine Islands). Remember to rebase some naval forces to Singapore - it will be a lot cheaper to respond from there versus any transport raiders. 9) India - can be taken, requires comittment as you will face armor, arty, and air units. 10) Continue to bomb the chinese anytime their stack size = your stack size. 11) Remember to leave at least 2 supply in every Chinese province or any province threatened by partisans. The one supply point will be used to fight the partisans and the other will supply the defense against any subsequent attack. 12) To definitely kill Percy and his troublesome fortress, you will probably need 2 Arty, 3 Inf, a Battleship, and several Tac. Don't skimp on Singapore - it has to fall on the first attack as it is a vital RR supply route. 13) Manilla can be taken by one inf, one light ship, and one or two air. the other provinces should be taken next turn - they are useless except as later air bases. 14) After the WA war starts, research whatever the WA are ahead in, but mostly concentrate on Fighters and Tac Bombers, and throw some in to Carrier Planes. If you are going to win the war, it won't be in some Midway-like far off pure Carrier engament, it will be by a massive application of Land Based Air toward a WA Carrier stack that moves just one zone too close at the wrong time. The WA have to come to you - don't make it easy for them by sending our your forces far away to get slaughtered. 15) It's possible to fight and win the war without moving a single carrier out of port. Same with BB's - you need one for Singapore as shore bombardment, maybe one more for Java (remember to retire them to Singapore at the end of the turn) but aside from that... 16) Pearl Harbor. Well personally I'm against it because currently the surprise rule is broken so it's a pretty worthless attack. Once it's fixed maybe, but it's still a heavy supply cost for the probable results. Besides, who cares how many BB's you sink, there will always be 2 more built for every one you send to the bottom. (These tips assume a historical strategy - meaning no war against the Soviets and no rampage through India, no invasion of Hawaii or Australia, that sort of thing - also my current AI settings are 200 transport all Allies, 20 supply to SU and 40 supply to WA)
< Message edited by carnifex -- 4/5/2005 8:10:19 PM >
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