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19th Century - 10/7/2005 4:31:35 AM   
benpark

 

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There have been some terrific user made scenarios for ACoW-particularly Napoleonic and ACW. I would love to see these OOB's included in the Matrix release. Matrix Games Edition-"Two Centuries of Warfare".

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RE: 19th Century - 10/7/2005 9:49:15 AM   
David Heath


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Hello

If you get me some contact information I will see what we can do.

David



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RE: 19th Century - 10/7/2005 1:04:56 PM   
*Lava*


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Hi!

Indeed, it would be sooo good to have the 19th century mod units and weapons incorporated into a new edition.

If nothing else, just have these "jewels" available for XP is tremendous news!

Ray (alias Lava)

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RE: 19th Century - 10/8/2005 1:45:37 PM   
Pippin


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quote:

If nothing else, just have these "jewels" available for XP is tremendous news!


I never understood how a company with such a great title, refused to keep things up to standards and compatible.



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RE: 19th Century - 10/8/2005 5:10:11 PM   
Mantis


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Well, when Talonsoft was acquired by Take 2, any further development was curtailed. T2 had little to no interest in the small wargame niche they suddenly had on their hands. They were only concerned with the more mainstream titles. It must be said, however, that after refusing to sell the code to Norm, and refusing to allow additional work to be done on the game itself (in the form of free paches from Norm), they did finally relent, and allow the 1.06 patch to be released. (Too bad this was fatally flawed due to an armor penetration bug).

It must also be said that in T2's defence, there was a reason for this hesitation - new patches would not be 'wrapped'; in other words, there would be no copy protection on the .exe's, so this was of course a concern. (T2 was still selling copies of TOAW CoW at a decent rate at this time).

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RE: 19th Century - 10/8/2005 6:11:01 PM   
Pippin


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Well, it is these kinds of companies who refuse to support a product that turn me off for good. Hasbro is one of the biggest examples.



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Tactical Level TOAW - 10/9/2005 1:12:53 AM   
rhinobones

 

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I wonder whether it would not be better for Matrix to spawn a “Son of TOAW” specifically designed for IX Century and the tactical level of combat. Might be called “The Tactical Art of War” TTAW.

Such a game engine would be based on the TOAW engine but would be optimized for scales of 10 meters to 1000 meters, unit sizes of team, fire team, squad, section, platoon and company, and time scales of 15 minutes to 6 hours.

Wouldn’t you just love to see a TOAW like scenario of Gettysburg at the 25 meter scale, company size units and 60 minute turns . . . especially if it was WEGO !!

Well, maybe some day in the future. Or, maybe Larry can do something . . .

Regards, RhinoBones

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RE: Tactical Level TOAW - 10/9/2005 1:43:35 AM   
Pippin


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quote:


Well, maybe some day in the future. Or, maybe Larry can do something . . .


Larry... Harris?


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RE: Tactical Level TOAW - 10/9/2005 1:46:44 AM   
Nemo69


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quote:

ORIGINAL: rhinobones

I wonder whether it would not be better for Matrix to spawn a “Son of TOAW” specifically designed for IX Century and the tactical level of combat. Might be called “The Tactical Art of War” TTAW.

Such a game engine would be based on the TOAW engine but would be optimized for scales of 10 meters to 1000 meters, unit sizes of team, fire team, squad, section, platoon and company, and time scales of 15 minutes to 6 hours.

You have something approaching these criteria with the Campaign Series - which rights have also been acquired by Matrix.

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RE: Tactical Level TOAW - 10/9/2005 1:49:01 AM   
Nemo69


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quote:

ORIGINAL: Pippin

Larry... Harris?

Larry Fulkerson, who has begun work on a TOAW Clone. See here.

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RE: 19th Century - 10/12/2005 9:55:09 PM   
Iñaki Harrizabalagatar


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edited: wrong quote

< Message edited by Iñaki Harrizabalagatar -- 10/12/2005 9:56:32 PM >

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RE: 19th Century - 10/12/2005 9:57:27 PM   
Iñaki Harrizabalagatar


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quote:

ORIGINAL: David Heath

Hello

If you get me some contact information I will see what we can do.

David



David
I codesigned, together with Chuck Kotraba, the 19th century mod, and I would be happy to help in anything you need regarding that.
Best Regards
Iñaki


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RE: 19th Century - 10/14/2005 10:28:55 AM   
piero1971

 

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count me in to help put 19th century scnearios in. I think the 19th century equipment (not many types anyway, have to be put in, so that scenarios encompassing the 18th century and 19th century can be modeled quite easily! I have quite a few napoleonic scens half way done (Austerlitz, Jena, etc.) that I would like to finish for the new version...

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RE: Tactical Level TOAW - 10/14/2005 11:07:52 AM   
David Heath


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Larry Harris is the designer and developer of all the Axis and Allies games and some older MB titles. Eagle Games just released a Larry Harris game called Empire. Really great stuff.

David


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RE: 19th Century - 10/14/2005 11:08:43 AM   
David Heath


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Hi Inaki

Please send me some screenshots and / or information and we see what we can do.

David


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RE: 19th Century - 10/14/2005 7:38:01 PM   
Mantis


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I'm not one for badmouthing a product, but I have to say that the AI in A&A was without a single doubt the worst I have ever seen. (Multiplayer was good though - if they worked the crash/freeze bugs out after the first few patches). I can share an insane war story with you guys that proves my point if anyone is interested...

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RE: 19th Century - 10/14/2005 8:48:54 PM   
Chuck2


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Hi Inaki - I have sent David a short description of the 19th century mod, a screen shot, and a link to the list of scenarios at Rugged Defense.

< Message edited by Chuck2 -- 10/14/2005 11:56:32 PM >

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RE: 19th Century - 10/15/2005 4:04:05 AM   
Pippin


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quote:

I can share an insane war story with you guys that proves my point if anyone is interested...


Sure, I am often interested in hearing another Axis&Allies disaster story :P



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RE: 19th Century - 10/16/2005 4:41:20 AM   
Mantis


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Playing as Germans. Noticed that E.USA (The US capital, no less) was empty. So I put a transport off the west coast of France. Next turn, the capital was still empty, so I boarded two infantry, and cruised over to E. USA. Observed 6 infantry, an armor and a couple of fighters in W. USA. So, I only drop one of the infantry into E. USA, taking all the US money. On the American turn, not only do the Yankees not attack me, they board transports in the Pacific, and head off and attack the Japs.

Unreal.

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RE: 19th Century - 10/16/2005 5:09:05 AM   
Pippin


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You want to know what is more unreal? Look at the included interview on the CD. There is Larry Harris with a big huge grin facing the camera, talking about how smart the AI is, and how the average player is going to get their ass kicked by it.



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Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

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RE: 19th Century - 10/16/2005 5:43:35 AM   
Mantis


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I can't. My copy of the game was on Ebay before the CD Drive had spun down from installing it. (Bought it for solo play).

Did it say at the bottom of the manual "Thanks to all the kind folks at Larry's Lobotomy Labs for their extensive playtesting efforts"?

< Message edited by Mantis -- 10/16/2005 5:44:15 AM >

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RE: 19th Century - 10/16/2005 11:19:46 AM   
Pippin


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quote:

Did it say at the bottom of the manual "Thanks to all the kind folks at Larry's Lobotomy Labs for their extensive playtesting efforts"?


Yup, they spent a whole page of the manual just to state how well the quality control (beta testing) was... I still don't understand that one either. One theory is that Larry was smoking the crack-pipe too much during the development, and the coders breathed in a few too many fumes along with the rest of management.





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Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…

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