alaric318
Posts: 366
Joined: 10/7/2003 Status: offline
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uncertainty play a huge role in the historical battles, you will find examples trough all the warfare time, say waterloo (grouchy not marching to the guns), gettysburg (a battle neither side want to fight) and overlord, june 1944, normandy (restricted positions to german armored reserves that effectively improve very much the allied effort to take a beachhead), so uncertainty is a good thing and not easy to implement in a computer game, i must say, maybe my point of view is not for the better, but i think a tactical environment must be at 30 x 30 or 40 x 40 hexes at most, with variable entry points and variable time entries for given formations, (say maybe "army corps') it is only as i see it for now, and in crown of glory we can think that the given provinces will maybe be pretty large enough to make a battle into a limited micro-campaign, with my best regards, Murat30.
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There is no plan of battle that survives the contact with the enemy.
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