Kharan
Posts: 505
Joined: 5/9/2000 Status: offline
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I think everyone can agree that direct HE fire on infantry is pretty much useless.
You should have played SPWW2 2.x, in which all tanks were infantry fodder . You were lucky if your Tiger's MG got a kill, and it was a miracle of God if HE ever did anything. If I exaggarate a bit, one engineer squad could walk across a field picking flowers to where 3 ISU-152's were firing at him and nonchalantly blow them up with a few satchel charges.
We ended up setting infantry toughness to 60% where tanks got kills occasionally, but where infantry vs infantry battles weren't total butcher.
Still, I think our games were generally going to him who just bought more infantry, and we were seeing tanks less and less. (As a side note, when I finally voiced this lack of balance, it was the day before SPWAW 1.0 was released of which I had been completely unaware of.)
Now with SPWAW and default settings, most of the time if the hit% is good, SIGs, Brummbars and Tigers get 1 kill with just their cannon rounds, and 2-3's aren't too uncommon (I just saw a Brummbar kill 1 man in 3 separate teams with one shot). It's also good that HE, both direct and indirect can cause suppression and casualties in adjacent hexes.
Anyway, now tanks at least have a fighting chance against masses of infantry, and there has been much healthier combined arms-playing. Is handling of HE totally "realistic"? Probably not. Has SPWAW got good play balance? Yes, I would say so, although we're just starting .
Oh, and I ran a test where one ISU-152 tried to stop a incoming platoon of 3 german engineer squads with HE only. The tank opened fire at a range of 9 hexes. The FIRST SHOT killed 2 men and caused 2 of the squads to become retreating and one to become routed. After that it got only a few kills and I had to turn the AAMG on to stop the enemy.
So SP-guns without a MG can still be a bit toothless, I'll give you that. If Matrix tweaks (tank) HE to be a bit more deadly in v3.0, I'm not the one to complain.
What are your experiences with aircraft? Comparing to SPWW2 v2.x, rockets and cannons have been toned down, bombs toned up, and AA fire has been made more accurate. These with the experience check to see if the plane will stay and heightened costs (?) does make buying them hazardous.
I think planes like Stukas and Yaks which are about 150 points a pair can be useful. But 396 points for 2 Dornier 217E-2's! That's almost 4 Tigers. Guess which purchase is ten times more useful?
I can't get SPWW2 v3.0 for a few weeks. What's the story with it regarding HE? And if you move a unit next to a enemy, does the enemy *always* get to shoot back like in earlier versions?
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