dtravel
Posts: 4533
Joined: 7/7/2004 Status: offline
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No hidden unit/leader stats! Be consistent with how buttons/clicks work. I.E., all orders/functions say what the unit is currently set to or all say what clicking will set the unit to. (Preferably the first, where clicking on the current setting pulls up a list of settings so the player can select what he wants instead of click-click-click to rotate thru them.) No hidden unit/leader stats! Get rid of the tiny little buttons. Or at least make clicking on the text line have the same function as clicking on the button. (Like every other freaking program written in the last five years!) No hidden unit/leader stats! Combat reports must include all the information given in the animations. For air combat this means what units engaged, what units bombed/attack what (port, airfield, Oil, ship "XXXXX"). For land combat this means what units, start/end AV strengths by unit and total, which units bombarded & which attacked & which shocked, etc. No hidden unit/leader stats! More sorting options. And did I say, NO HIDDEN UNIT/LEADER STATS!!!! An accurate, useful manual that covers all the program/game mechanics. None of this not mentioning things like Ground Attack missions have a max range of 8 or 10 and have to make extra checks before they will fly. And putting the information in a scenario editor or its separate manual is not an acceptable alternative. (I.E., no hidden game mechanics either!)
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This game does not have a learning curve. It has a learning cliff. "Bomb early, bomb often, bomb everything." - Niceguy Any bugs I report are always straight stock games.
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