puresimmer
Posts: 2299
Joined: 7/24/2005 Status: offline
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Another beta patch with more fixes/tweaks/goodies. This is NOT an official patch, so it is provided with no guarantees.Note, you can install this over any version of PureSim 2007 with no problem. http://www.psmultiplayer.150m.com/PureSim2007-SetupRelease-v112_Beta_Patch.exe Here is the running list of changes since the original 1.1 official patch: PS 2007 v1.12 (Beta) Patch Notes ================================ - Tweak: On PSPNCast the scoreboard and team info windows are always hidden when the graphical ball flight animation is playing. This can help with some ball park photos that don't match the layout of the one that ships with the game - New: The AI now dynamically adjusts it's GM/Managerial tendencies based on the team's charateristoics - Tweak: On the "Import Real Players" screen the previous default sort order was AB, now it is always alphabetical - Speed: No longer doing unnecessary compact of the secondary (.psx) database in the off season. When association files got up over 1gb this was taking an exceedingly long time and providing little benefit. Basically after 50 or so years of history in larger associations, this would bring the off season to a crawl. Note, the primary (.psa) association file *is* still being compacted, and that is very important. - New: Added SAC Bunt frequency managerial tendency - New: Press ANY key during animated ball flight to skip the rest of the animation sequence. - New: Added [x] Disable Ambient Sounds option to the PSPNCast "Play Options" dialog. - Fix: Greatly reduced chance a runner will score when attempting to steal home. - Fix: When managing a game, if the user clicked "OF Depth" as opposed to pressing the "O" key, instead of toggling the outfield depth PureSim would start the play. No click works just like pressing "O" works, it toggles through the outfield depth options with each click. - Fix: SLG was wrong in some cases on the splits tab on the player card. - Fix: Very Rare "Error 3022" When Building almanac, along with some additional robustness improvements in that area - Fix: If the user viewed splits for a player, then clicked the "next" link to move to another player, then the splits would not be displayed for the next player if the user attempted to view them - Fix: PSPNCast was sometimes showing the on field message in "red" when the play result was a base hit or home run. - Fix: In some cases the tooltip for the fielders on the defensive team was showing their offensive ratings as opposed to their defensive ones - New: Now have ability to have bullpens without closers. PureSim's AI is cognizant of this as well. This feature is setup when you start the association. It is typically used to better simulate eras in history where the closer was not employed in the pen. Note, as your association transitions into the modern era PureSim will prompt you to see if you'd like to transition to using the closer. - Tweak: Multiple improvements to ball flight trajectories on PSPNCast - Tweak: Added warning message that lets user know that they are using a non-standard ball park image, and that in-game ball flight animation will suffer horrible performance. Note, park images should be 1024x768 - Tweak: When playing in unattended auto play mode the "Please Wait" dialog has been moved down the screen and made more translucent so the standings are clearly visible at all times. - Tweak: No longer allowing user to import a park photo unless it is a 1024x768 .jpg file - Cosmetic: Alignement of "Hall of Fame Member" text on player card was off a bit - New: Player Affinity mode - If you choose this option (only avil for historical / real players association) the following will happen: 1. Teams will be highly likely to try and keep their makeup similar to what it was in real life, so if a player's contract is expiring in 1957, but he actually played with that team through 1960 in real life, then there is a high probability the team will offer an extension, and a high probability he will accept. 2. There is a very high probability that teams will sign rookies based on when they appeared on that team in real life. The net result is if you are looking for career play that retains a lot of flavor from reality even as the career progresses, this is a fun option. Note it is not 100% as there are tons of other factors in the mix with finances, trading etc. Still that actually keeps it fun. - Tweak: Starter endurance, usage and number of complete games is now more greatly influenced by the time period being simulated (e.g. you'll see more complete games back in the early years of Baseball)
< Message edited by puresimmer -- 5/31/2006 3:32:57 PM >
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Developer, PureSim Baseball
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