JAMiAM
Posts: 6165
Joined: 2/8/2004 Status: offline
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This is from a reply that I sent to a personal inquiry, but it should serve as a quick primer for some of the aspects of artillery use that you may need clarification on... quote:
First, note the difference between bombardment, and support. If you make a pure bombardment, at range, that is one without any accompanying friendly ground forces, and at non-adjacent enemy units, then the number of tactical rounds that a unit will bombard is equal to the number of pips in its loss tolerance setting. Thus, minimize loss bombardments will go for one tactical round. Limit loss bombardments will nominally go for two tactical rounds. Ignore loss bombardments will nominally go for three tactical rounds. If your artillery is supporting (passively, or directly) in a ground combat, then regardless of loss tolerance they fire for every round that ground combat is fought. Thus, the length of their support participation is dictated, indirectly, by the loss tolerances of the ground units fighting over the hex. Passively supporting artillery fires at half strength, while directly supporting artillery fires at full strength, with further modifications due to cooperation penalties for each. Passively supporting artillery expends supplies at half the rate that direct firing artillery does. If firing at range at a hex that also has artillery capable of reaching back to the unit's hex, a bombarding unit's hex is subject to counterbattery fire from ranged equipment in the target hex. If the counterfiring artillery causes enough losses to the firing artillery to cause it to break off combat before it would have reached its limit of rounds (as explained above) then it will stop prematurely. Subject to losses, and unit strength depletion from supply expenditure, artillery fires at a constant strength for each round that it is engaged in combat, whether in bombardment, or support. Air and Naval units function as artillery in this respect, and follow the same rules as above.
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