Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Naval 'report' issue

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Tech Support >> Naval 'report' issue Page: [1]
Login
Message << Older Topic   Newer Topic >>
Naval 'report' issue - 7/29/2007 3:57:05 PM   
MrQuiet

 

Posts: 805
Joined: 4/2/2005
Status: offline
I have run into a nasty glitch/bug when trying to 'report' a heavy fleet from England to Cairo.
On its voyage it revealed FOW in Southern France (neutral) and stopped with no chance to undue and stuck hopeless and practically defenseless.

Why would the game allow the 'report' if this is going to be the result?






Attachment (1)
Post #: 1
RE: Naval 'report' issue - 7/29/2007 8:10:12 PM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
quote:

ORIGINAL: MrQuiet
Why would the game allow the 'report' if this is going to be the result?


Because route validation (that the port-to-port is valid) doesn't look at FOW, but FOW is then checked as the unit moves along. And newly revealed stuff stops movement and prevents undoing movement. But after a port rebase you can't move anymore.

But anyway, the most likely fix that is that you would be unable to undo your move, but you would be able to complete the move to any port that is within port-to-port range from your starting point.

Interestingly, even with this possible fix it gives you a way to move naval units beyond their range to a non-port region, if FOW is revealed. But you can only do it with one unit to a given region since the first unit reveals FOW, so it doesn't seem very exploitable.

(in reply to MrQuiet)
Post #: 2
RE: Naval 'report' issue - 7/29/2007 11:33:49 PM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
I've fixed it so that you would still be stopped by FOW-revelation, but then from there you would be able to continue to any port that was in port-to-port range from your starting port. Once you've completed the port-to-port you will not be able to undo it because of the FOW-revelation.

(in reply to MrQuiet)
Post #: 3
RE: Naval 'report' issue - 7/29/2007 11:38:47 PM   
MrQuiet

 

Posts: 805
Joined: 4/2/2005
Status: offline
Wow!
That was fast!

Thanks WH

(in reply to WanderingHead)
Post #: 4
RE: Naval 'report' issue - 7/30/2007 8:09:21 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
quote:

ORIGINAL: MrQuiet
Wow!
That was fast!


Yeah, but now the long wait for it actually be distributed in a patch ... ;)

(in reply to MrQuiet)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Tech Support >> Naval 'report' issue Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.234