Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

patch is up

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> patch is up Page: [1]
Login
Message << Older Topic   Newer Topic >>
patch is up - 6/14/2007 1:18:11 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
Being the snooper that I am, I poked around in the Matrix ftp site and noticed that the 1.01 patch has been uploaded:

ftp://ftp.matrixgames.com/pub/JohnTillerCampaignSeries/JohnTillerCampaignSeries-UpdateDR-v101.zip

from the readme:

V1.01 6/13/07

• In Vista hard attack values converted to 0 - Fixed

• Dynamic Campaigns/Linked Campaigns failed to load. - Clarification The default save location for linked campaign games is the root of the drive that the game is installed on. Accepting this default location will cause a crash. Please select the appropriate game folder to solve this problem.

• 2D unit counters seem to be off center. - Fixed

• 2D unit counter for SMG in East Front appears to be incorrect. - Corrected

• Green Panther and Green PzIV have art errors? - Fixed

• Missing scenarios for Fall of the Reich added - Corrected

• Desert Terrain bug? Map reading problem by generator? - Fixed

• In West Front when trying to generate a battle you cannot select any period out of 1939-1945, not all countries can be selected - This was determined not to be bug but would be expanded on in a future patch..

• West Front's scenario 'Puerto Escudo' crash when starts - Corrected

• AT units were reducing it shelf to 1 in a DCG - Fixed

• Finnish Infantry only having 1 platoon after 1944 – Corrected

• Unit P22226 - PLA ATR Pltn is incorrected listed in the Platoon22.oob with a 41 12 start date this should be a 33 1 start date. – Fixed

• The German unit P01086 - PzA Lrs(f) 150mm SP How only has a soft attack range of 1 and the max soft attack is 13 in gameplay, the weapon.pdt file is correct but weapon.pdx is not – Corrected


_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
Post #: 1
RE: patch is up - 6/14/2007 1:40:24 AM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
Is it a final or something they are still working on?

_____________________________


(in reply to e_barkmann)
Post #: 2
RE: patch is up - 6/14/2007 1:40:58 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
if it's in their /pub dir, it's final. No mention in readme of being beta either.

< Message edited by Chris Merchant -- 6/14/2007 1:42:43 AM >


_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to CJMello63)
Post #: 3
RE: patch is up - 6/14/2007 1:41:41 AM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
Cool, thanks.

_____________________________


(in reply to e_barkmann)
Post #: 4
RE: patch is up - 6/14/2007 1:42:18 AM   
scaz


Posts: 50
Joined: 1/17/2007
Status: offline
I'm in the middle of an email game.  Will the patch mess that up?

(in reply to e_barkmann)
Post #: 5
RE: patch is up - 6/14/2007 1:45:19 AM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
I would finish before patching. That was always the old rule with the oler TS stuff.
Or copy it, continue game with one copy, patch the other. Then dump old one when you finish that game.

< Message edited by CJMello63 -- 6/14/2007 1:47:15 AM >


_____________________________


(in reply to scaz)
Post #: 6
RE: patch is up - 6/14/2007 1:52:49 AM   
Vaevictis_386

 

Posts: 103
Joined: 7/14/2004
Status: offline
The comment about nato symbol centering being corrected does not seem to apply to Russian ATR, sigh.

(in reply to e_barkmann)
Post #: 7
RE: patch is up - 6/14/2007 2:07:56 AM   
Rik81

 

Posts: 327
Joined: 6/29/2004
Status: offline
Why isn't it listed in their SUPPORT site? Is it the official patch?

(in reply to e_barkmann)
Post #: 8
RE: patch is up - 6/14/2007 2:13:12 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
I don't think this is official yet guys. I am confirming.

Jason Petho

_____________________________


(in reply to Rik81)
Post #: 9
RE: patch is up - 6/14/2007 2:14:45 AM   
AZKGungHo


Posts: 509
Joined: 6/7/2006
Status: offline
The opening screen where you can click update is starting to download it now!  Whooo Hoooooo!

_____________________________

"In Arduis Fidelis"
Louie Marsh

Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org

(in reply to Jason Petho)
Post #: 10
RE: patch is up - 6/14/2007 2:35:03 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Hi Guys

Yes this is the official patch and it will become more official tonight once the press release is sent out.   I want to thank everyone that waited and gave us the chance to make this a better product.  If you find something wrong or you have an idea for an improvement please lets us know we are watching and we will  be making another patch in the near future.  

David


< Message edited by David Heath -- 6/14/2007 2:37:20 AM >


_____________________________


(in reply to AZKGungHo)
Post #: 11
RE: patch is up - 6/14/2007 2:37:07 AM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
Thanks Dave.

_____________________________


(in reply to David Heath)
Post #: 12
RE: patch is up - 6/14/2007 2:42:35 AM   
blastpop


Posts: 395
Joined: 11/27/2005
From: Connecticut
Status: offline
quote:

ORIGINAL: David Heath

Hi Guys

Yes this is the official patch and it will become more official tonight once the press release is sent out. I want to thank everyone that waited and gave us the chance to make this a better product. If you find something wrong or you have an idea for an improvement please lets us know we are watching and we will be making another patch in the near future.

David



OK, when I purchase the game will the update be included in that download or will I need to download the patch as well?

(in reply to David Heath)
Post #: 13
RE: patch is up - 6/14/2007 2:44:16 AM   
golfbill


Posts: 230
Joined: 1/4/2007
From: Minden Nevada
Status: offline
Got it downloaded and installed.

Problem: Dynamic campaigns for Big Red One, Africakorps, and II Corps in Tunisia

The desert terrain bug is repaired. Now the oob (forces) will not transfer to the scenario board. You get a nice desert terrain with absolutely no forces for either side!

cpn file is empty.

Easy fix I hope.

Bill

< Message edited by golfbill -- 6/14/2007 3:06:16 AM >

(in reply to AZKGungHo)
Post #: 14
RE: patch is up - 6/14/2007 2:53:11 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: golfbill

Got it downloaded and installed.

Problem: Dynamic campaigns for Big Red One, Africakorps, and II Corps in Tunisia

The desert terrain bug is repaired. Now the oob (forces) will not transfer to the scenario board. You get a nice desert terrain with absolutely no forces for either side!

Jason might be right! This may not be official!


It could be a meeting engagement when the both sides start off the map? Random battles, the nerve.


Jason Petho


_____________________________


(in reply to golfbill)
Post #: 15
RE: patch is up - 6/14/2007 3:05:05 AM   
golfbill


Posts: 230
Joined: 1/4/2007
From: Minden Nevada
Status: offline
Jason:

I checked for reinforcements and strength and there were none. Correction - the cpn file is empty!

(in reply to Jason Petho)
Post #: 16
RE: patch is up - 6/14/2007 3:11:12 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline

note to self - bite my toungue and wait for the official announcement

Sorry if I've caused some confusion here.


_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to Jason Petho)
Post #: 17
RE: patch is up - 6/14/2007 3:11:38 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: golfbill

Jason:

I checked for reinforcements and strength and there were none. Correction - the cpn file is empty!


Try opening a European Campaign, then exit.. then try going into the Afrika Campaign.

Strangely enough, it corrected the problem.

Jason Petho


_____________________________


(in reply to golfbill)
Post #: 18
RE: patch is up - 6/14/2007 3:59:14 AM   
golfbill


Posts: 230
Joined: 1/4/2007
From: Minden Nevada
Status: offline
Jason:

Did what you suggested and got it to work. Very strange indeed! Assuming you will report this to be corrected.

Thanks

Bill

(in reply to Jason Petho)
Post #: 19
RE: patch is up - 6/14/2007 4:00:44 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: golfbill

Jason:

Did what you suggested and got it to work. Very strange indeed! Assuming you will report this to be corrected.

Thanks

Bill


Already noted.. and am still truly confused!

Jason Petho

_____________________________


(in reply to golfbill)
Post #: 20
RE: patch is up - 6/14/2007 9:51:46 AM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
no word about engineer capability of laying minefields ... not yet added ?

_____________________________


(in reply to Jason Petho)
Post #: 21
RE: patch is up - 6/14/2007 11:28:40 AM   
Arkady


Posts: 1262
Joined: 5/31/2002
From: 27th Penal Battalion
Status: offline
wpndata.hlp and pltndata.hlp are still wrong for all games 

_____________________________


(in reply to Arkady)
Post #: 22
RE: patch is up - 6/14/2007 1:14:19 PM   
Legionaer

 

Posts: 449
Joined: 6/8/2007
From: Mainz, Deutschland
Status: offline
I miss the new engineer features too !!! Not only one word about it. Hope for the next future !

Stefan 

(in reply to Arkady)
Post #: 23
RE: patch is up - 6/14/2007 4:15:41 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho


_____________________________


(in reply to Arkady)
Post #: 24
RE: patch is up - 6/15/2007 12:24:08 AM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho

on a related note
I'd like the ability to move mines around during the setup phase prior to battle in an DCG
so you can relocate minefields like you can bunkers,blocks and pillboxes etc.

and change their defualt strength of 3
so you can split a 3 str minefield into 3 single strengths while relocating


_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
--Mariah Carey

(in reply to Jason Petho)
Post #: 25
RE: patch is up - 6/15/2007 12:50:18 AM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho




SO first patch is not first patch but second patch will be first patch/upgrade.

_____________________________


(in reply to Jason Petho)
Post #: 26
RE: patch is up - 6/15/2007 12:56:37 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: CJMello63


quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Arkady

no word about engineer capability of laying minefields ... not yet added ?


The engineer capabilities were not intended to be released until our first patch. That being said, the first patch wasn't supposed to be released a week after the release of MCS.

It is coming, but won't be for a bit yet.

Jason Petho




SO first patch is not first patch but second patch will be first patch/upgrade.


Lets call this recent patch 'The 1.01 Update' tp avoid confusion.

Any following patches will be referred to as patches, unless they are rather significant.

Jason Petho





_____________________________


(in reply to CJMello63)
Post #: 27
RE: patch is up - 6/15/2007 12:58:40 AM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
Call this a patch and everything else updates.

_____________________________


(in reply to Jason Petho)
Post #: 28
RE: patch is up - 6/15/2007 1:00:27 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: CJMello63

Call this a patch and everything else updates.


Or that

Whichever

Jason Petho


_____________________________


(in reply to CJMello63)
Post #: 29
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> patch is up Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.094