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Quickfix 1.05g released

 
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Quickfix 1.05g released - 7/9/2007 7:55:33 PM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
Dear players,

A quickfix to clean 2 bugs encountered this week-end (this patch is comprehensive though).

The new sound mixing library is in (tested in 1.05f at AGEOD's forum), and will enable new sound effects.

Statics units (with a move ratio of 0) have a dedicated tooltip now.

Combats parameters have been adjusted and are less lethal. (for whose who know: 150>125 for fire and 50>40 for assault)

A full readme will be issued with upcoming 1.06 patch, due this end of the week (AI special).

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

_____________________________

AGEOD Team
Post #: 1
RE: Quickfix 1.05g released - 7/10/2007 2:28:31 AM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
can you continue a saved game after applying this patch, I had been using "E"

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It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?


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(in reply to Pocus)
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RE: Quickfix 1.05g released - 7/10/2007 2:50:21 AM   
AlvinS

 

Posts: 665
Joined: 12/2/2000
From: O'Fallon, Missouri
Status: offline
I just installed the update, and started a new game. The function buttons "Proceed to next turn" and "Return to main menu" are reversed. In other words, the Trumpet symbol sends you back to the main menu, and the other button proceeds to the next turn.

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"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS

(in reply to Gem35)
Post #: 3
RE: Quickfix 1.05g released - 7/10/2007 2:52:53 AM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
uh oh

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It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?


Banner By Feurer Krieg

(in reply to AlvinS)
Post #: 4
RE: Quickfix 1.05g released - 7/10/2007 8:43:46 AM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
Yes, we got that report at AGEOD's. Rather strange, must be a goof between my colleague and I when we synched the code :)

I will redo the patch, but do not worry, this little thing can't alter your saved game in anyway! And yes the patch is compatible with the previous ones. They are always, unless specified.


< Message edited by Pocus -- 7/10/2007 8:44:54 AM >


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AGEOD Team

(in reply to Gem35)
Post #: 5
RE: Quickfix 1.05g released - 7/10/2007 1:46:42 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
Excellent support Philppe...........great game!

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to Pocus)
Post #: 6
RE: Quickfix 1.05g released - 7/10/2007 2:10:56 PM   
AlvinS

 

Posts: 665
Joined: 12/2/2000
From: O'Fallon, Missouri
Status: offline
Not a problem. With the mouse-over pop-ups its easy to figure out. I own a large number of wargames, both computer and board, and this is the best I have had in a long while. Congratulations on an excellent gaming system.

_____________________________

"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS

(in reply to captskillet)
Post #: 7
RE: Quickfix 1.05g released - 7/10/2007 5:06:25 PM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
Thank you Pocus.

_____________________________

It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?


Banner By Feurer Krieg

(in reply to AlvinS)
Post #: 8
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