Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
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quote:
ORIGINAL: graf spee Hi I am this “new player” who never played Wif but bought the game to be prepared when the computer version is out. Read the rulebook a few times,setting up the Barbarossa scen. at the moment. I was already confused how aircraft were differentiated because in the scenario booklet it says under 24.1.6 “Some of the columns relate to aircraft set-up. Aircraft types are differentiated according to the time taken to build the unit. In the colums of the scenario set-up it says under aircraft differentiated “by numbers of engine” And in the beginning of tutorial 6 it says “During set-up fighters are randomly drawn based on their cost” This is not clear to me. Regards Bob is " Number of engines, Time taken to build, and Cost are all intimately linked in the WiF FE game system. If you play with the pilots Optional Rule (this is simpler to explain, but I'll talk about the case if you play without pilots in the end) : Fighters with 1 engine are called F2 (or FTR2), they cost 2 BP and take 2 turns to built. Fighters with 2 engines are called F3 (or FTR3), they cost 3 BP and take 3 turns to built. Land bombers with 1 engine are called L2 (LND2), they cost 2 BP and take 2 turns to built. Land bombers with 2 engines are called L3 (LND3), they cost 3 BP and take 3 turns to built. Land bombers with 4 engines are called L4 (LND4), they cost 4 BP and take 4 turns to built. Naval bombers with 1 engine are called N2 (NAV2), they cost 2 BP and take 2 turns to built. Naval bombers with 2 engines are called N3 (NAV3), they cost 3 BP and take 3 turns to built. Naval bombers with 4 engines are called N4 (NAV4), they cost 4 BP and take 4 turns to built. Air Transport with 2 engines are called ATR3, they cost 3 BP and take 3 turns to built. Air Transport with 4 engines are called ATR4, they cost 4 BP and take 4 turns to built. As you can see, the cost is equal to the duration to build, and the cost are consistent across planes types. So : a plane costing 2 is a 1 engined plane. a plane costing 3 is a 2 engined plane. a plane costing 4 is a 4 engined plane. Finaly, if playing without pilots, all planes' costs are increased by 2 BP. Durations are not affected. Now, speaking about WF FE the cardboard game, there are 2 kinds of Plane counters. There are the plane counters from the standard WiF countersheets (CS1-6), and there are the planes counters from the PiF countersheets (CS7-9). The former counters have their cost reflecting a "without pilots" play. The later counters have their cost reflecting a "with pilots" play. So, a FTR2 from the CS1-6 will have "4-2" printed on the back of the counter (cost 4, duration to built 2), while a FTR2 from CS7-9 will only have "2" printed on its back (cost 2, duration to built 2). Whatever those figures printed on the back of the counters, if playing with pilots, the costs are as indicated above, and if playing without pilots the costs are the same as indicated above increased by 2 BP. The scenario book of WiF FE differentiate those aircrafts in the setup charts. There are 2 columns for FTR2, 2 columns for FTR3, etc... Bottom line is that, you randomely pick up as many FTR2 as the sum of both columns, and you choose within your picks the number of the first column (WiF FE planes) planes. Those planes are to be setup on the map, and the remaining planes go to the reserve pool, except if not playing with pilots. In that later case, they are returned to the force pool. Well, I hope I was clear enought
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