Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Foraging Explained

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Foraging Explained Page: [1]
Login
Message << Older Topic   Newer Topic >>
Foraging Explained - 12/9/2007 11:42:16 AM   
chuckj118

 

Posts: 110
Joined: 12/7/2007
From: SC, USA
Status: offline
You need to learn to use foraging as much as possible within the game to keep your expenses to a minimum. In other words live off the peasants!

Check the buttons during the movement phase till you find the forage buttons...there is one that auto forages everyone --- don't use this until you have moved everyone or it will burn up all your units movement points. I move everyone first then hit this button. But if you have someone that is about to siege a city this will make them forage instead. So you have to be careful about using the auto forage button.

The next forage button just forages for the active unit. So move your unit first then if you can forage without risking loosing forces "factors" then forage instead.

Here's how foraging works. Your in an area with a rating of 4...this is the large number on the map. You move a corp into the area and have two movement points left. So you can forage with an automatic chance of being successful. This is because the system subtracts your 2 remaining movement points from your die roll against the areas level of 4 and you can't roll higher than a four if you have a minus 2 to the die roll.

If you did not have any movement points left, entered an area with a rating of 4, and rolled a SIX for your forage roll you would have to KILL two strength points or "factors" in the unit because you had exceeded the area rating by 2.

Note: I seem to recall that you also get a -1 to your forage rolls inside your home territory.

Note 2: The system also adds 1 to your roll for each Corp already in the area. Up to plus 2. This includes enemy markers as well as your own.

*** This entire system is to try and simulate the fact the moving your armies fast in poor areas will cause them to be killed off by starvation, especially if there are other forces there already ***

As someone else mentioned --- remember to place your supply markers close to your corps. In summer support cost as follows: 0 areas - 1/2 money pts, 1 - 1 pts, 2 - 2 pts, 3 - 3 pts. Winter is doubled.

Another thing to remember about depots is that you must be within one area of a depot in order to place combat factors into a Corp marker.
Post #: 1
RE: Foraging Explained - 12/9/2007 12:50:19 PM   
ess1

 

Posts: 238
Joined: 9/13/2004
From: Newport, Shropshire, U.K.
Status: offline
Many thanks for your most helpful advice.
Carry on the good work please!



_____________________________


(in reply to chuckj118)
Post #: 2
RE: Foraging Explained - 12/9/2007 2:30:32 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline
Foraging actually is compared to the lowest forage value of all the areas you move a unit through. So if you end your move in a forage 5 area, but passed through a forage 2 area, you roll against forage 2. So be very careful and don’t forget to look at the areas you choose to move through.

Here’s a list of all the foraging mods:

+1 per extra corps up to a max of +2

-1 per movement point spent (you have the option to spend your remaining movement points or not. Not spending them allows you to still conduct siege combats at the turn end, spending them prevents you from conducting siege combats).

+1 if you force marched your units

+2 if winter

-1 if you stayed within your own territory for the entire land phase. Move through even one non-home area and you lose this modifier.

So assuming you have a standing army of 3 or more corps, you need to keep them in a home province of forage value 6 to guarantee they can forage for free each turn during winter if they have a movement value of 3. (mods -3 for movement points, -1 for home territory, +2 for stack size, +2 for winter = total forage roll mod of 0). If they have 4 movement points, they can sit out the winter in a forage area of 5.

If you only keep single corps in an area, you can winter in forage areas of 4 for movement value three units and 3 for movement value four units.

And always keep large stacked armies stacked on a depot. Even one area away doubles supply costs, so try not to move away from your depots unless conducting an attack. And never attack until you can afford to pay 4 per corp per turn for 3 turns for your entire army.

Otherwise attrition from foraging in enemy territory with a large stack will wipe out most of your army.

Jim


_____________________________


(in reply to chuckj118)
Post #: 3
RE: Foraging Explained - 12/10/2007 10:40:44 AM   
chuckj118

 

Posts: 110
Joined: 12/7/2007
From: SC, USA
Status: offline
You are correct Jim...I forgot to mention that it was the lowest value in the path that is used.

Thanks

(in reply to Jim D Burns)
Post #: 4
RE: Foraging Explained - 12/10/2007 10:51:33 AM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
The auto forage button is right next to the manual forage button. Auto forage forages all those units that can forage without losing any factors. If you are not assaulting, click the autoforage button and the message window above the buttons should tell you your supply cost. If it is acceptable, just end the turn, any unit out of supply and not able to auto forage will have to forage but at least they are sitting where you wanted them. If you are assaulting or your costs are too high, then check each unit one at a time and use the manual forage button for each one you want to forage. Or if they are not engaged in combat use the cancel move button and try to find a better path of shorter move to reduce your risk of foraging losses. Foraging can lead to HEAVY losses so try to think about the replacement costs of what you will lose. Turkish Feudals in December can forage with impunity, your guard corp cannot. 

< Message edited by Murat -- 12/10/2007 10:53:41 AM >

(in reply to chuckj118)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Foraging Explained Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.422