Jim D Burns
Posts: 4013
Joined: 2/25/2002 From: Salida, CA. Status: offline
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Foraging actually is compared to the lowest forage value of all the areas you move a unit through. So if you end your move in a forage 5 area, but passed through a forage 2 area, you roll against forage 2. So be very careful and don’t forget to look at the areas you choose to move through. Here’s a list of all the foraging mods: +1 per extra corps up to a max of +2 -1 per movement point spent (you have the option to spend your remaining movement points or not. Not spending them allows you to still conduct siege combats at the turn end, spending them prevents you from conducting siege combats). +1 if you force marched your units +2 if winter -1 if you stayed within your own territory for the entire land phase. Move through even one non-home area and you lose this modifier. So assuming you have a standing army of 3 or more corps, you need to keep them in a home province of forage value 6 to guarantee they can forage for free each turn during winter if they have a movement value of 3. (mods -3 for movement points, -1 for home territory, +2 for stack size, +2 for winter = total forage roll mod of 0). If they have 4 movement points, they can sit out the winter in a forage area of 5. If you only keep single corps in an area, you can winter in forage areas of 4 for movement value three units and 3 for movement value four units. And always keep large stacked armies stacked on a depot. Even one area away doubles supply costs, so try not to move away from your depots unless conducting an attack. And never attack until you can afford to pay 4 per corp per turn for 3 turns for your entire army. Otherwise attrition from foraging in enemy territory with a large stack will wipe out most of your army. Jim
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