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Interception issue in quicksim mode

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Interception issue in quicksim mode Page: [1]
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Interception issue in quicksim mode - 12/7/2007 10:49:25 PM   
Frido1207

 

Posts: 456
Joined: 11/16/2006
From: Lower Saxony, Germany
Status: offline
Hi all,

I don´t know if this was noticed by anyone before & / or mentioned in another thread.
I´m playing my games only in quicksim mode & therby I noticed the following "problem":
Lets say Team A intercepts the ball on its own 10y line. Then their next offensive play starts on their opponents (Team B) 10y line.
Here are 2 examples copied from the gamelog file:
1.
Offensive Team: Miami Dolphins
Down: 1 ToGo: 10 BallOn: DEN 2 Quarter: 2 Time: 50:00
A pass attempt from MALPASS(QB).
WEDGWORTH intercepted the ball!

SB2T CROSS POST DRAG vs 42 42Z M

Offensive Team: Denver Broncos
Down: 1 ToGo: 10 BallOn: MIA 2 Quarter: 2 Time: 21:00
HEATHCOCK picked up around 2 yards.
Touch down scored by HEATHCOCK for 6 point(s).

2.
Offensive Team: Boston Patriots
Down: 2 ToGo: 10 BallOn: PHI 24 Quarter: 3 Time: 53:00
A pass attempt from SHONKWILER(QB).
MARTINSEN intercepted the ball!

X CORN DRAG POST CIR vs 34 1DP SLANT M2M

Offensive Team: Philadelphia Eagles
Down: 1 ToGo: 10 BallOn: BOS 24 Quarter: 3 Time: 23:00
A pass attempt from LAMPREY(QB).
The pass was completed for 1 yards.
Tackle made by TRANG.

Any suggestions?
Thx in advance
Post #: 1
RE: Interception issue in quicksim mode - 12/8/2007 3:05:02 AM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

I´m playing my games only in quicksim mode & therby I noticed the following "problem":
Lets say Team A intercepts the ball on its own 10y line. Then their next offensive play starts on their opponents (Team B) 10y line.


I believe that is a bug that is being looked at and addressed.

(in reply to Frido1207)
Post #: 2
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