Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Map making: Victory hexes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Map making: Victory hexes Page: [1]
Login
Message << Older Topic   Newer Topic >>
Map making: Victory hexes - 12/31/2007 5:28:20 PM   
Whitmire

 

Posts: 86
Joined: 3/12/2006
Status: offline
Dear all,

I asked this question on another forum, but couldn't get an answer... Perhaps this, more peaceful forum can provide the answer I need.

How do I place victory hexes on maps of my own making without making it a scenario? I want to make maps where you can fight with any army in the year of your choosing.

FIY, I'm making Finnish maps, mostly summer maps. I love fighting FIN vs. SOV winter battles in SPWAW, but I've always been disappointed with the maps the game generates for FIN vs. SOV battles in the summer. In generic maps it's far too easy to crush Finnish opposition with the SOV player's armour advantage, because the game does not model impenetrable wilderness very well. So I've been focusing on removing the advantage of armour by making roads much more important to a mechanized army in my maps.
Post #: 1
RE: Map making: Victory hexes - 1/1/2008 9:24:39 PM   
Korpraali V


Posts: 659
Joined: 7/11/2005
From: Finland
Status: offline
Iirc you can do that inside the map edit screen. First go to editor, then edit the map you like and place the VHs where you like. Then go to map edit (if you aren't already there) and you can see a disk icon in the bottom on your right. That is to save maps, and VHs.

We haev some good Finnish terrain maps but not too many. So it'll be good to have more


< Message edited by Korpraali V -- 1/1/2008 9:25:04 PM >


_____________________________


(in reply to Whitmire)
Post #: 2
RE: Map making: Victory hexes - 1/1/2008 10:20:27 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Vhexes are created and edited in the "deploy" menu  not the map edit function
simply set up a fake battle using your map and place the vhexes, then go to map edit and "save map".

They should change 'nations' flags per whatever nations are being used.

< Message edited by Alby -- 1/1/2008 10:22:24 PM >


_____________________________



(in reply to Korpraali V)
Post #: 3
RE: Map making: Victory hexes - 1/4/2008 12:00:19 PM   
Whitmire

 

Posts: 86
Joined: 3/12/2006
Status: offline
Excellent, thanks! My problem was that I didn't know one can quit the Deploy menu without saving.

Now I can do all sorts of stuff with my maps. Here's an example, a hill assault made for a FIN vs SOV battle. It's based on a real event, the battle of Munakukkula, but the map is purely fictitious. Either side can do the assaulting, since the ownership of the hill changed several times.

http://www.mediafire.com/?4mszwl4dgxy

< Message edited by Whitmire -- 1/4/2008 12:07:23 PM >

(in reply to Alby)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Map making: Victory hexes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.656