BossGnome
Posts: 658
Joined: 5/29/2004 From: Canada Status: offline
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Hey guys, Well, having just bought the game a week ago, I must say I am very favourably impressed. Of course the game is ridiculously low budget and the interface is crap, but the game mechanics work, and work very well. The game is remarkably open-ended, while still being realistic. I think my favourite part of the game is the fact that both sides can mobilize their forces however they want to in 1914, which can lead to some very interesting historical "what ifs". However, I would like to talk strategy a little. Simply put, in terms of winning the game (not the war), is it possible for a conservative CP to win? By that I mean, should the CP pretty much do what was done historically, I.E., not go all out on either france or russia, is it possible for them to acquire the VPs needed to win? Or would more experienced players not recommend that strategy? Also, what about the "russia first" strategy? It seems to me that such a strategy would be VERY advantageous to the CP. Germany doesn't have to attack belgium or luxemburg, avoiding international condemnation, and forcing France to attack them if she ever wants to break through a weakened germa west front. Meanwhile, Russia would be getting steamrolled and hopefully fall to the commies early. What would you say the allies could do to counter this? The air war. Is it worth it? In my game vs the computer I noticed that the AI never builds new aircraft. As CP I have mastery of the air and I found it very useful for artillery spotting, but I never put any RD points in to research better aircraft. It is mid 1916 and aircraft tech is 0... Should more points be invested in aircraft? I remember the manual stating that the air war could be ignored altogether, but I like having the red baron over the skies of belgium and france. Assault training VS tanks. Which one is better? Why? OE-German "resource shuffle". I just thought of this but have no idea if it would work. The ottomans are rolling in Raw materials which they can send to germany. Once germany produces industrial points with all of those raw materials, they ship them all back to the OE, giving something like a 12 point turn for the turks. This could allow for some much needed infantry reinforcements, HQ, barrages, and the like. Has anybody ever managed to invade something with the OE? It was my impression that they are pretty useless, and I was just wondering if anybody managed to make them useful, except for shipping raw materials across serbia and bulgaria. Finally, diplomacy. Who do you use it on, and when? As you can see, most of my questions pertain to the CP, simply because, having only had this game 1 week, I haven't played the Entente yet. Thanks a lot for all your answers!
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"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking." -Gen. Joffre, before the battle of the Marne
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